Dragonstar Goblin
Ambrosio , Male Goblin From The Dragon Empire. Rog5 CR 5; Size:S Type Humanoid(goblinoid); HD (5d6)+5; hp 23; Init +7 (+3 Dex, +4 Misc); Spd Walk 20'; AC 20 (flatfooted 20, touch 14), Blaster Pistol +7 100'/ (3d8 20/x2 Primary S ); SA: Sneak Attack +3d6,Evasion,Uncanny Dodge (Dex bonus to AC); Vision: Darkvision (60') AL: NE; Sv: Fort +2, Ref +7, Will +2; Str 10, Dex 17, Con 12, Int 15, Wis 12, Cha 8
Skills and Feats: Bluff +7, Disable Device +10, Freefall +8, Gather Information +7, Hide +12, Move Silently +12, Open Lock +13, Pilot +8, Urban Lore +9, Use Device +10; Armor Proficiency (Light),Improved Initiative,Point Blank Shot,Technical Proficiency
Possessions: Armor vest +1, Backpack (Small), Blaster Pistol, Digital binoculars, Electronic lockpicks (masterwork), Lockbreaker, 5 Minicells (30) (Blaster Pistol), Personal communicator, Rope, Weapon harness
Ambrosio is a vicious creature, born in one of the great cities on the core worlds he began his life as a thief and runner for gangs. But always ratholing away whatever money he could cheat out of the gang members and drug dealers. The Core worlds just didn't suit him. There he was just another goblin in a world where everyone had fancy tech. So he set out for the outworlds, where he could use the human's gagets to make himself a god amoung the primatives. Or at least that was the plan. He found that despite his blaster pistol he was still regonized as a goblin, he could easily rule a goblin tribe, but that wasn't good enough. He wants a planet.
Ambrosio is arrogent, but not fool hardy. In fact, he's rather timid. He avoids combat with people more powerful then himself, or anyone with advanced tech. In fights with primative peoples he often will be commanding other goblins, he will order these into combat for him. If it looks safe he will use cover to get close enough to effectively sneak attack.
He's very suspisious at the slightest sign that his goblin tribe is getting restless he moves on. Eventually someone always comes to the inner outland worlds and he stowsaway to find a new world. Somewhere out there must me a world for him to rule. Ambrosio doesn't know about Menzeenbone's new agressive collinaztion stratagy though.
Ambrosio , Male Goblin From The Dragon Empire. Rog5 CR 5; Size:S Type Humanoid(goblinoid); HD (5d6)+5; hp 23; Init +7 (+3 Dex, +4 Misc); Spd Walk 20'; AC 20 (flatfooted 20, touch 14), Blaster Pistol +7 100'/ (3d8 20/x2 Primary S ); SA: Sneak Attack +3d6,Evasion,Uncanny Dodge (Dex bonus to AC); Vision: Darkvision (60') AL: NE; Sv: Fort +2, Ref +7, Will +2; Str 10, Dex 17, Con 12, Int 15, Wis 12, Cha 8
Skills and Feats: Bluff +7, Disable Device +10, Freefall +8, Gather Information +7, Hide +12, Move Silently +12, Open Lock +13, Pilot +8, Urban Lore +9, Use Device +10; Armor Proficiency (Light),Improved Initiative,Point Blank Shot,Technical Proficiency
Possessions: Armor vest +1, Backpack (Small), Blaster Pistol, Digital binoculars, Electronic lockpicks (masterwork), Lockbreaker, 5 Minicells (30) (Blaster Pistol), Personal communicator, Rope, Weapon harness
Ambrosio is a vicious creature, born in one of the great cities on the core worlds he began his life as a thief and runner for gangs. But always ratholing away whatever money he could cheat out of the gang members and drug dealers. The Core worlds just didn't suit him. There he was just another goblin in a world where everyone had fancy tech. So he set out for the outworlds, where he could use the human's gagets to make himself a god amoung the primatives. Or at least that was the plan. He found that despite his blaster pistol he was still regonized as a goblin, he could easily rule a goblin tribe, but that wasn't good enough. He wants a planet.
Ambrosio is arrogent, but not fool hardy. In fact, he's rather timid. He avoids combat with people more powerful then himself, or anyone with advanced tech. In fights with primative peoples he often will be commanding other goblins, he will order these into combat for him. If it looks safe he will use cover to get close enough to effectively sneak attack.
He's very suspisious at the slightest sign that his goblin tribe is getting restless he moves on. Eventually someone always comes to the inner outland worlds and he stowsaway to find a new world. Somewhere out there must me a world for him to rule. Ambrosio doesn't know about Menzeenbone's new agressive collinaztion stratagy though.