Celebrim
Legend
It is not unreasonable that a goblin nation would generate elite units of 2nd level warriors and up. It is not unreasonable that elite units of goblin warriors are built with a couple more points than average goblins.
I wouldn't feel anyone was the least bit cheesy to have units of rog1/ftr1's. If this is the FR, where classes tend to be higher anyway, the most elite goblin units could be rog2/ftr2's.
Have the goblins mounted on Warg's, and accompanied by Wolves. Leaders could be mounted on advanced Warg's with stats equivalent to Dire Wolves. My goblins use giant bats the way that humans use falcons. Some goblins could be mounted on dire bats.
Nets and flaming oil are both old tricks for getting low level opponents to threaten high level PC's. One of the easiest ways to make a bomb in D&D is take a clay pot with a lid. Cast firetrap on the pot and seal the lid. Sling a rope harness about the pot. This only takes a 7th level spell caster and the cost is relatively low. This is particularlly effective when dropped by a flying creature like the aforementioned dire bat mounted goblins. Thunderstones might work pretty well too. IF you really want to get hideous, clay pots of green slime or yellow mold are threats to even the highest level parties.
For the record, a small glass vial on the end of a crossbow bolt works the same way.
Gobllins are notorious for thier usage of poisoned arrows. Even if you only give them something equivalent to green blood oil, the threat to non-fighters goes up considerably.
Use good tactics. You have numbers. Have specific groups of goblins hold thier action until the spell caster starts waving his arms around. Work to get flanking bonuses. Have goblins assist each other in the attack if it means getting a better than 5% chance of a hit.
Attack at night. Use your darkvision to your advantage.
Don't be afraid to have elite units of Hobgoblins and Bugbears along with the goblins. The races get along just fine and are often encountered together.
I wouldn't feel anyone was the least bit cheesy to have units of rog1/ftr1's. If this is the FR, where classes tend to be higher anyway, the most elite goblin units could be rog2/ftr2's.
Have the goblins mounted on Warg's, and accompanied by Wolves. Leaders could be mounted on advanced Warg's with stats equivalent to Dire Wolves. My goblins use giant bats the way that humans use falcons. Some goblins could be mounted on dire bats.
Nets and flaming oil are both old tricks for getting low level opponents to threaten high level PC's. One of the easiest ways to make a bomb in D&D is take a clay pot with a lid. Cast firetrap on the pot and seal the lid. Sling a rope harness about the pot. This only takes a 7th level spell caster and the cost is relatively low. This is particularlly effective when dropped by a flying creature like the aforementioned dire bat mounted goblins. Thunderstones might work pretty well too. IF you really want to get hideous, clay pots of green slime or yellow mold are threats to even the highest level parties.
For the record, a small glass vial on the end of a crossbow bolt works the same way.
Gobllins are notorious for thier usage of poisoned arrows. Even if you only give them something equivalent to green blood oil, the threat to non-fighters goes up considerably.
Use good tactics. You have numbers. Have specific groups of goblins hold thier action until the spell caster starts waving his arms around. Work to get flanking bonuses. Have goblins assist each other in the attack if it means getting a better than 5% chance of a hit.
Attack at night. Use your darkvision to your advantage.
Don't be afraid to have elite units of Hobgoblins and Bugbears along with the goblins. The races get along just fine and are often encountered together.
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