aboyd
Explorer
I'm running the "Into The Wilds" module that includes the goblins in the tree fort about 100' above the ground. They have walkways without railings. It seems obvious to me that there would have been a dead goblin or two from this danger.
I'm interested in hearing about magic items in the DMG or MIC that would help a goblin to survive or avoid a fall. For example, obviously a ring of Feather Fall is good. But what about an item that allows the wearer to avoid a bull rush (over the edge)? What about an item that allows the wearer to execute a jump or teleport as an immediate action, so that right at the edge the goblin could get onto stable footing, even it wasn't the goblin's turn?
I just saw that the Boots of Landing in the MIC are real cheap and allow you to take 20' off the falling damage. I love stuff like that, although in this case I don't think that reducing the falling damage from 10d6 to 8d6 will really help a standard goblin to survive. It's still interesting.
I'd love to hear anyone's suggestions for reducing/removing/avoiding the damage from falling off the edge of these walkways.
I'm interested in hearing about magic items in the DMG or MIC that would help a goblin to survive or avoid a fall. For example, obviously a ring of Feather Fall is good. But what about an item that allows the wearer to avoid a bull rush (over the edge)? What about an item that allows the wearer to execute a jump or teleport as an immediate action, so that right at the edge the goblin could get onto stable footing, even it wasn't the goblin's turn?
I just saw that the Boots of Landing in the MIC are real cheap and allow you to take 20' off the falling damage. I love stuff like that, although in this case I don't think that reducing the falling damage from 10d6 to 8d6 will really help a standard goblin to survive. It's still interesting.
I'd love to hear anyone's suggestions for reducing/removing/avoiding the damage from falling off the edge of these walkways.