Bryan898 said:
The Serge: First off gotta say I'm a big fan of your work at dicefreaks. I just recently downloaded The Gates of Hell about a week ago, and love it. The amount of detail you guys put into all the players in Hell is amazing.
Thank you very much! If we end up as a candidate, try to vote for
The Gates of Hell during the Ennies.
I definitely agree here with balancing their powers to make a sensible cosmos. However, I'm not big on the 70's CRs, or anything that powerful. At that point it just seems to be a mathematical exercise IMO. I do realize that people play games going into the 50's for levels, so I can see the need for some.
Here's the ironic thing: I myself have never played a game past 30th level. It has nothing to do with the suggestion that games fall apart past a certain level (I don't believe they do, but that's a discussion for another time) but just a matter of getting bored with the same characters and wanting to try something different. The goal is somewhat of a "mathematical exercise" in that we want to see how different beings of a certain level measure up to each other. So, although I don't see all but the most powerful (40th level +) PCs with access to true artifacts and possibly cosmic or divine help, I do think it's important that one can compare gods and cosmic entities with each other. I see no reason
not to have stats for these beings other than some claim to mystery... which to me is not related to stats as much as it's related to the quality of flavor and the storytelling abilities of a DM.
Agreed again for the most part. I assume that the highest mortal potential would be about level 35, but at that point they would be among some of the most powerful creatures in the planes. Though the PCs could potentially drop the Demogorgon or Asmodeus the possibility of them ever getting into that situation is very unlikely. There are after all, hordes of enemies to get through first.
Although Dicefreaks showcases many high level characters, the bulk of the important characters in
The Godspell are between 10th and 20th level with the truly epic current characters topping out at 30th level. It's a matter of consistent progression that reveals the hows and whys of power.
And let me be clear: at Dicefreaks, it's recognized that a powerful character is anything over 9th level in most cosmologies. It's just that we see ourselves as filling/fixing a hole in the manner in which "official" divine and epic rules were created which means that a lot of effort goes into higher numbers.
The only problem I have with that is the sheer number of gods you'd end up with. Forgotten Realms already has enough gods that I cut half of them out. You say Kossuth and all the players give you blank looks...
This only occurs if one considers their world the
only world in the universe. Dicefreaks takes a position akin to that established in Planescape: there are infinite worlds in the Mortal Coil (the prime material plane) just as there are infinite realms of possibility in the Elemental Planes (inner planes) and the Realms Beyond (outer planes).
Just as our own Earth has scores of divine pantheons, so too do other worlds (although in some cases, one or two come to dominate). Faerun also happens to have multiple pantheons last I checked.
And if I say Kossuth and players give me blank looks, great! That's just fuel for a campaign that focuses on the mystery of the King of Fire Elementals and his impact on a given world against the will of Malvolans, the Goddess of War and Fire in my world, showcasing how cosmic entities interact with gods. The Cosmos is huge and can easily accomodate multiple gods.
Can't wait to see what you guys come up with in the Horrors of the Abyss.
Thanks! We're shooting for a beta release of chapter one at month's end.