Zoser- The gargantuan form stops adjacent to you, it's massive head turns down do look upon you. For a moment, it just stares, then suddenly a large whirlwind erupts into being next to you, it's formless face looking into yours. In Auran, you hear
"we gust because we are angry. we are angry because one has trespassed. one has trespassed but is not here. not here. not you. not you." The whirlwind lengthens into a very tall dust devil then moves away to join the storm. You see the head of the gargantuan figure turn up and away from you, facing the direction it was moving. You hear a different auran voice, one much stronger and louder,
"we go. he is not here. he never was here. it was a ruse." Then, the massive figure and his raging storm vanish from sight. The weather instantly returning to the norm for a desert. The sands around you bearing the scars of a torrential windstorm, but only for a while.
Loki- The obelisk is of obsidian, and the glowing circular rune can be seen more clearly: it is a 3-leaf flower inside the circle, and the the rune is slowly rotating. Standing near the stone, there is no bite from the wind or coldness of the snow. You recognize this as one of the Waystones, of olden times, and instantly the memory of that time brings back the
pain. After you clear your mind of memorizes, the agonizing pain relents, and you can continue with what you were doing.
GM: | Waystones were created as landmarks for magical travel and as places of sanctuary for the traveling peoples. They can also be used as anchors for the Bifrost. You detect strong universal and transmutation auras upon it. | |
Merlin- Your inherited abilities work, but seem diminished somehow, as if the divine power behind them is only barely there. After pondering over the mummified man on the table, you realize that it is an attempt to trap this man's soul within these standing stones as sort of a prison. The corpse does not detect as evil, but within the cone, out beyond the stones, in the fog, you detect multiple presences of evil. As well, darting about unseen within the stone circle, is an overwhelming presence of evil. It darts around through your detection range, always along the outside edges of the stone circle. As if it were trying to escape from an unseen cage. As you try to contemplate the meaning of such things, the unseen evil presence suddenly stops darting about, directly in the middle of your detection spell's area, at the edge of the stone circle. Then the evil presences in the fog stop moving, and all is silent. The overwhelming evil presence begins moving toward you. The hairs on the back of your neck stand up, as you realize that your sensing it has alerted it to your presence...
Helm- The ugly old woman smiles at you,
"Welcome, Janus! Please, sit, talk with me, and enjoy a warm meal, won't you?" She looks at the zombie, Herbert, whom you assume he is so aptly named because he is wearing a wooden sign with HERBERT written upon it,
"Herbert, please seat our guest at his desk, and then get back to your seat."
Herbert the zombie moans, and holds up his arm bent, waiting for you to sit down, using his arm for assistance if necessary.
Empathizing the syllables of your name, the ugly old woman tries to strike up conversation;
"So, Janus. Of House Crownsilver. Please tell me news of the goings on outside of my home. It has been ever so long a time as I have been out to see for myself."
GM: | Knowledge arcana, dungeoneering, history, or nature; would be relevant monster-lore checks you can roll | |