Hello again Moe!
Moe Ronalds said:
Thanks for the Reply Uper_Krust,
No problem mate!
Moe Ronalds said:
I guess I wasn't very clear.
It did seem a little confused.
Moe Ronalds said:
The earth is fairly new, but the realm of the gods isn't.
I didn't have any problem with the setting of the campaign, but rather how you were thinking of going about it, specifically the power of the gods.
Moe Ronalds said:
Also, as gods, we're allowed to create Races, defend and help them, and basically plot and plan as gods normally would.
Exactly - thats something I would advocate!
But you seem to be developing a macroversal scaling for the gods which is going to remove direct interaction with mortals on a physical level. The greatest success of such a campaign will come from the relationship between the mundane and the divine which should be a grey line (to facilitate interaction) not black and white (no pun intended Joshua).
Moe Ronalds said:
Also, I may have given the impression that this is our primary campaign. This is more of a side-campaign that we play whenever we want to do something different.
Okay. A God-level campaign should be tried by everyone at least once. The problem is that it can be tricky to get right if your not sure what to do - this leads to a lot of negative press (notably on the message boards) from people whose campaigns have degenerated into a mess of 'trumping' itself until they end up killing Zeus; get bored or destroy the whole multiverse.
However, you have the right idea in that worshippers/servants play a large part in properly developing such a campaign.
I just think you would be better served to outline the deities in a manner consistent with the Core Rulebooks. Check out Deities & Demigods to gauge the relative power* - though to be fair that book does leave a lot of blanks.
*You could begin the characters at 20th-level and add the powers of a Hero-deity (Divine Rank 0), 30th and add the powers of a Demigod (Divine Rank 1) or 40th and add the powers of a Lesser God (Divine Rank 6)?
Moe Ronalds said:
The link looks cool, I've skimmed over it, I'll be sure to keep reading though.
Theres not much information in that thread. But the Immortals Handbook has a lot of material to interest anyone playing either a God-level Campaign or a Religion-heavy Campaign. I'll have some previews shortly before release (dictated by Deities & Demigods entering the SRD) and a web enhancement shortly afterwards.
Moe Ronalds said:
As for not having a history for our characters, I actually have a fairly decent history of mine, though I'm going to have to modify it somewhat.
I meant the sort of campaign history that builds up over months (and years) of play from which you can derive your own directions.
For example; over the course of a year the players will have made many enemies and allies in a campaign. Whereas if you are starting afresh you won't have this 'history' to draw upon.
Also when you simply create characters of power from the start you won't respect them as much as having built them up over the years. So the fact that they are gods won't have the same impact as someone who had roleplayed a character from low-level through epic level and divine ascension.
Moe Ronalds said:
Also, if it helps anyone at all, here's the characters that have been created so far.
Taiyou, the sun god. Chaotic Good. Domains- Sun, Fire, Good, Protection.
Dranic- Goddess of dragons and dragon-like creatures (Kobolds, pseudo-dragons, etc...) True Neutral Domains- Magic, Knowledge, Fire, Protection
Darin, protector of the forest (yes, it does seem like our group tends to look out for other people.) Neutral Good Domains- Nature, Protection, Plant, Animal
So far, each god has created a race if that matters.
Presumably these are part of a young emerging Pantheon of Gods vying for control over the 'chessboard' of a lifeless world?