Gods of Time and Space --> What code for clerics?

Roman

First Post
I am planning to begin a new campaign and one of my players is thinking about playing a cleric of time or a cleric of space, but wants to know the code such clerics have to follow before making her decision. I would appreciate some suggestions with respect to what people think should be the precepts of a god of time and the duties of his clerics and the precepts of a god of space and the duties of his clerics. Thanks!
 

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I should probably mention that my campaign has the following gods:

God of Destruction
Goddess of Death
God of Undead
God of Pain
God of Justice
Goddess of Society
God of Work
God of Rest
Goddess of Love
Goddess of Arts
God of Mind
Goddess of Magic
God of Time
Goddess of Space
Goddess of Nature
God of Life
 

Roman said:
I am planning to begin a new campaign and one of my players is thinking about playing a cleric of time or a cleric of space, but wants to know the code such clerics have to follow before making her decision. I would appreciate some suggestions with respect to what people think should be the precepts of a god of time and the duties of his clerics and the precepts of a god of space and the duties of his clerics. Thanks!
That depends on the Nature of these gods of time and space. Neither concept sounds like a concept that cares about mortals. At best, they would be divinties that say "Don't mess with our portfolio" & "Preserve the way things are".

Now if you want a malignant entity...

Yog-Sothoth is an Outer God and is coterminous with all time and space yet is supposedly locked outside of the universe we inhabit. Its cosmic nature is hinted at in this passage from "Through the Gates of the Silver Key" (1934) by Lovecraft and E. Hoffmann Price:

It was an All-in-One and One-in-All of limitless being and self — not merely a thing of one Space-Time continuum, but allied to the ultimate animating essence of existence's whole unbounded sweep — the last, utter sweep which has no confines and which outreaches fancy and mathematics alike. It was perhaps that which certain secret cults of earth have whispered of as YOG-SOTHOTH, and which has been a deity under other names; that which the crustaceans of Yuggoth worship as the Beyond-One, and which the vaporous brains of the spiral nebulae know by an untranslatable Sign...

Yog-Sothoth knows all and sees all. To "please" this deity could bring knowledge of many things. However, like most beings in the mythos, to see it or learn too much about it is to court disaster. Some authors state that the favour of the god requires a human sacrifice or eternal servitude.

Yog-Sothoth knows the gate. Yog-Sothoth is the gate. Yog-Sothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth. He knows where the Old Ones broke through of old, and where They shall break through again. He knows where They have trod earth's fields, and where They still tread them, and why no one can behold Them as They tread.
—H. P. Lovecraft, "The Dunwich Horror"
 


Oops... I made an error. The game will be run in the Slovak language and I translated "Bohyna priestoru" as "Goddess of Space", but in English the word space is ambivalent and can mean both the abstract concept of spatial dimensions and space as the universe, which was the interpretation that seems to have been taken up. The goddess of space in the campaign deals with the former concept - space as abstract dimensions. I was also thinking she might cover the portfolio of travel.

Anyway, thanks for the help!
 

as the goddess of space (as in distance, not the Outer Dark) her travel aspect could also be extended to cover dimentional/planar travel. Depending on the alignment of the goddess I can think of three general ideas.

Preserver: dedicated to preserving the barriers between planes. Gains the protection domain. Can be of any alignment, though N or LN is probably best

Destroyer: dedicated to breaking downt the barriers between planes. The destruction domain would work well. Is probably NE or CE though CN could also work.

Creator: created, or helped with the creation of, the planes. I'm not sure what domains would fit (the elemental domains, or a third party creation domain). just about any alignment would work, though evil might be a strech.
 


Plane Sailing said:
They should built a blue box with a blue light on top - which should be bigger on the inside than it is on the outside?

Interestingly enough, my next character is going to be a time traveling Rogue/Bard who's stuck in the D&D Universe and can't get back to his home. Grey suit, brown overcoat, and Converse All*Stars for armor, and an Eternal Wand of Hold Portal.

-TRRW
 

"There's a time and place for everything. And it's called college" :p

A priest of time's duties depends a lot on whether chronomancy, and time travel in general, are possible. If so, they look after the timestream, make sure noone's messing with history ("take nothing but looks, leave nothing but footprints"). They're here to ensure that things happen one after another.

Other than that, they would probably do temporal divinations. Looking into the past, the future. History would be a big thing for them, because it's so much to do about time. Telling the time, knowing the time.

Oh, and horology (that's nothing indecent). They wouldn't have simple sundials. They'd have some advanced stuff (magic, tech, pick two) to tell the time.

Know the time, tell the time, remember the time.

Now Space: That's all about travel, distance, going places. Teleport, flying, travel magic. If your campaign world's a Roundworld rather than a Discworld and has some Space around itself, they'll be into astrology (probably also if they're on a Discworld).
 

Interesting ideas! I will certainly have clerics of the god of time have divinations about the past and the future.

What I need the most, though, are ideas on duties of and faith-based restrictions on clerics of these gods. Something like:

Clerics of the god of time must render the personal beginning of time (birth) and the personal end of time (funeral) ceremonies on the faithful.
Clerics of the god of time cannot partake in actions that may damage the natural flow of time.
Clerics of the god of time have to recite a prayer at every dawn and every dusk.
...
 

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