Gods, "ooooo, I wanna be one"


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Don't have the book in front of me... IIRC, Vecna and St Cuthbert both do, even though they're supposed to be ascended mortals.

--Impeesa--
 

I think it's intentionally left vague, to be campaign specific, and also to avoid having players point at the book and say "there, I meet the prereqs, give me my godhood." It's not something that should be achieved lightly or easily.

How it happens in my game? "Divine power" is a nebulous thing, and attainable by a very few means:

- Having it bestowed upon you by a god
- Taking it for yourself using some very, VERY hefty magic

On the former: You have to do something to really impress the hell out of that god, and make him/her want to have you around for all eternity. Game mechanic-wise, using the Divine Rank system in D&DG, I'd say a deity can give up his/her divine power (ie, points of Divine Rank) to mortal characters at will. Since this is so costly, most mortals who ascend this way start off at Divine Rank 0 (no cost to the deity).

On the latter: Of course, harnessing divine power isn't a simple task... Probably a Spellcraft DC 70 or 80 to even begin to understand the process, and magic well beyond anything the core books begin to describe would be required to carry it out. In other words, probably outside of the scope of what PCs can do, even into epic levels. That doesn't mean, however, that parts of the process can't be left behind (in the form of artifacts, locations, whatever) and used by your players (of course, these would be well-hidden and well-protected, either by their creators or deities who became aware of their existence.)

Keep in mind as well that the existing deities probably aren't going to be too happy about anyone attempting to ascend by their own hand. Still, you might get away with it, perhaps by having motives which don't conflict with any of the deities' (how Boccob became a deity, in my campaign: being so very true neutral), or managing to do so in total secrecy (as did Vecna, imc).

(BTW, Vecna is technically Undead in D&DG, not an outsider... He also resides on the Material Plane. Being an outsider is not a requisite for godhood, I'd assume, unless that's been errata'd like everything else :) )
 

I've always held the rule that a PC has to become a Demi-God before a God. To become a Demi-God in my Realms one must be at least LV 50 and complete the "Demi-God Quest" (a 13 level dungeon I've created). To become an actual "God" one would have to be at least LV 500 and be powerful enough to defeat one of my Gods in order to take his place. If any new player ask me how to become a God or wants to be one, I simply tell them what must be done.
 


Lv 500, holy crap, that could take on mabye 3-5 gods from faiths and pantheons at a time, they don't ascend much over 100, but I guess if you wanted to make gods THAT good, then okay, they are gods after all.

I'd say that would be more of a "theres only one god in my campaign" type of thing.
 

Corlon said:
Lv 500, holy crap, that could take on mabye 3-5 gods from faiths and pantheons at a time, they don't ascend much over 100, but I guess if you wanted to make gods THAT good, then okay, they are gods after all.

I'd say that would be more of a "theres only one god in my campaign" type of thing.


It may seem like LV 500 is a huge number,
but becoming a God is like the "end-game." I consider it the final chapter in a PC's (playable) life. If they defeat one of the Gods and take their place, that PC becomes part of the realm forever.

I've been a DM since 1988. I have created 8 complete realms, each with their own pantheon filled with Gods. I don't have any "book Gods." I created every one of them.

Most players think of it as a final goal that they can reach when they are ready to retire a character. It gives PC's something to shoot for. Instead of just tossing the character sheet aside when they are done.

In the end, it gives player a chance to see what all those years of hard work was for. So when they create a new character they know their old one is still there in the realm. They can even choose to worship their old character and recieve some perks from the "young God."

-AMG-
 

uh... yeah

I don't think my campaigns last long enough for that to happen, and since most the people I play with have fickle minds, I don't think it could last that long. How do you possibly play sooooo much to get to level 500!?
 

fickle minds?

Corlon said:
I don't think my campaigns last long enough for that to happen, and since most the people I play with have fickle minds, I don't think it could last that long. How do you possibly play sooooo much to get to level 500!?


Why wouldn't they last that long? They get tired of playing the same character? Or are you saying they would die long before anything like this could happen?
 

one or the other, or something screwed up would happen and I'd start a new campaign.

I only have sessions like every other week, usually more time in between.
 

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