Wik
First Post
I third the recommendation for "Enemy Mine". I also highly recommend all of Barry Longyear's works, particulary "Elephant Song" and "Infinity Hold" (my favourite book, ever).
Now, on to the question at hand:
Really, I think the "humans in funny clothes" approach is the way to go. I remember hearing once that Gene Roddenberry (the guy who made Star Trek, although I ain't much of a trekkie myself) said "even though our aliens have a lot of make-up, the idea was always to make them fundamentally human. The nature of science-fiction, after all, is to explore humanity. If you aren't exploring humanity, what's the point?"
Now, I'm paraphrasing here, but I really like the approach. You don't see Sci-fi through the eyes of the alien or computer, unless that character is suitably humanlike (or close enough to a human that you can explore the differences, in which case, you're still essentially telling a story about humanity, just from the other side).
Since RPGs share a lot of ground with storytelling, I think the rule still applies. Main characters almost *have* to be human-like, or close enough that you can explore the differences (and, in that case, exploring those differences are part of the fun of the character). But playing a computer that runs on binary code, or an alien that perceives reality completely differently than a human, is a waste of time and effort.
Just my two cents.
Now, on to the question at hand:
Really, I think the "humans in funny clothes" approach is the way to go. I remember hearing once that Gene Roddenberry (the guy who made Star Trek, although I ain't much of a trekkie myself) said "even though our aliens have a lot of make-up, the idea was always to make them fundamentally human. The nature of science-fiction, after all, is to explore humanity. If you aren't exploring humanity, what's the point?"
Now, I'm paraphrasing here, but I really like the approach. You don't see Sci-fi through the eyes of the alien or computer, unless that character is suitably humanlike (or close enough to a human that you can explore the differences, in which case, you're still essentially telling a story about humanity, just from the other side).
Since RPGs share a lot of ground with storytelling, I think the rule still applies. Main characters almost *have* to be human-like, or close enough that you can explore the differences (and, in that case, exploring those differences are part of the fun of the character). But playing a computer that runs on binary code, or an alien that perceives reality completely differently than a human, is a waste of time and effort.
Just my two cents.