Going crazy with Limited Wish

There is even more you can get:
Holy Sword: 4th LVL Paladin Spell, having at level 11 a +5 holy weapon is a fine thing.
Look through all PCs that have an own spelllist probably they have spells you can't cast normally.

Righteous Might CLR 5
Divine Power CLR 4
both are pretty fine as well.
 

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Could you emulate psionic powers with Limited Wish? I'd say yes. I think they'd duplicate the effect of a Psionic power, but be considered an arcane spell when doing so.
 


svwilson said:
My conjureror was handicapped when he summoned creatures that he couldn't talk to. I had a friend cast Tounges on him, then used Limited Wish to duplicate Permanancy. Then we did the same thing with Comprehend Languages. Now my party never has a problem communicating or deciphering text.

Best 600xp I ever spent. Unless you count the various heals, restorations, and revivifications I've done too.
It would have cost you more than that...but also, there's no need to do both Comprehend Languages and Tongues. The effects of Comprehend Languages are already included in Tongues.
 

Trainz said:
Limited Wish costs 300 xp to cast.


No thanks.

The XP award for victory is usually significantly higher than 300 XP at those levels, so the exchange works out pretty well.

"The next hit made by (character X) will automatically threaten" is a nasty one that we've used before; the single most damaging blow we've ever recorded in a campaign was the result of that + True Strike + Assassin Senses (from Relics and Rituals; gives +1 to threat range and multiplier) + Power Attack + a half-dragon fighter with a Mercurial Greatsword. Spending 300 XP to kill the BBEG of the week in a single hit wasn't a bad deal at all.
 

CyberSpyder said:
It would have cost you more than that...but also, there's no need to do both Comprehend Languages and Tongues. The effects of Comprehend Languages are already included in Tongues.

You're right about the XP cost, but Tounges says "allows you to speak and understand the language of any intelligent creature." I realize "understand" could conceivably include literacy (which Comp Lang does), but the rest of the description only discusses conversing with creatures, so we understood it not to include literacy.

I hoped you were right, though -- I'd like my XP back!
 

I've found limited wish to be a must have for sorcerers. It gives them the versatility they need to help round out their otherwise often predictable spell selections. A BBEG may know what you can do but Limited Wish will always keep them on their toes.

Sure it costs 300xp, but that really isn't that much when the alternative is TPK. Death Ward gets used most often in our campaigns as we don't have a cleric, but its great for also casting Legend Lore or Analyze Dweomer when needed. AD is a great spell that lets you, and others, instantly see any and all protective spells up on a single creature. Really helps to cast that on the rogue, have him scout the enemy lair looking for magical traps and protections on the BBEG and then act accordingly.
 

Thanx for the suggestions. Quench is indeed a good one, especially as the target gets no save. I totally missed the Heal thing, I hadn't thought of the Adept's spell list as well.

The XP cost is manageable, I wouldn't use the Limited Wish ALL the time, just when you really need it. It's not a good first 7th lvl spell for a Sorcerer to take.

I think it would just be really cool to use it to cast Guards and Wards on the enemy's lair to cover the party's retreat when we get in over our heads. :)

Or to instantly create a Hallow with a Dispel Magic tied to it inside the tower of the evil enemy wizard's guild (for a few 1,000 gp. extra).

I was thinking along the lines of unexpected and fun effects, not unbalancing and overpowering ones.

The Persistent spell feat is a bit cheesy, IMO. But it got me thinking, I always assumed limited wish does not allow duplication of metamagicked spells, even if they fall within the level limitations of the limited wish. Otherwise it means you can, for example, use Energy Affinity to create a Chain Acid, Cold Strike or otherwise, as required. Any opinions?
 

Philip said:
The Persistent spell feat is a bit cheesy, IMO. But it got me thinking, I always assumed limited wish does not allow duplication of metamagicked spells, even if they fall within the level limitations of the limited wish. Otherwise it means you can, for example, use Energy Affinity to create a Chain Acid, Cold Strike or otherwise, as required. Any opinions?

I think it should be able to do that. Remember that it can duplicate ANY spell of lower levels, even if the spell isn't in a published book or has been researched by somebody yet. There is no reason you couldn't design a Chain Acid, Cold Strike, or Persistent Divine Favor spell. In fact, spells with metamagics designed into them are exactly what Chain Lightning and Delayed Blast Fireball are! This option has even been recommended by the designers as a way to give Sorcerers Quickened spells. They can simply learn Quickened Fireball as a 7th level spell, for example. Of course, this means that the metamagic is a permanent part of the spell. But since such spells can and do exist, Limited Wish, Wish, and the cheesy Miracle can duplicate such spells if they are the right level.

[EDIT] P.S. Thank you so much for pointing out the Heal spell in the Adept spell list! I had never given that any thought. Looks like my DM is in for a few surprises! :p
 
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