And let's go with today's update, that finish the first chapter but sets some interesting questions...
G.A.R.S. Chapter 1: Lost old iron
Scene 4, First fight, part 5
Blueskin ran towards Red Hair Mark, screaming like an enraged banshee, and tried to hit him witha powerful right hook, but the villain seemed to be protected by some sort of force field, and Blueskin's blow stopped harmeless some inches far from Mark's face.
Red Hair Mark's evil grim grow again when he lifted his gun and fired at Blueskin. An energy bolt was released from the gun's barrel and hit the woman in the chest, covering her with electric sparks. Blueskin fell on the ground, again.
(Meta gaming note: She received 4d6 = 15 hp, leaving her at -2)
Then he looked at Grenadier and showed him a small remote control. Then he pushed a red button on it, and a spoke to Grenadier.
It's another bomb, one many times more powerful than the last one. I now you can desactivate it, but you have not too much time. So now you have two options. You can go after me and try to catch me, and then the bomb will explode and a lot of civilians, and maybe some of your friends, will die. Or you can go inside that room, and defuse the bomb, saving all that people, and let me go. La vie est dure, mon ami...
Grenadier choice was painful but easy. Dandy and Blueskin were out and Rubbergirl was trying to estabilise Dandy. He could try to stop Mark, but he couldn't forget that the mission of the G.A.R.S. was to rescue, not to fight super villains. So, without a word, Grenadier ran into the room, searching for the bomb.
Red Hair Mark was yet smiling when he left took a car and drove away with the wooden box safely placed in the trunk.
When the emergency services arrived to the fight scene, Grenadier had already defused the bomb while Blueskin (whose wounds were already almost closed) and Rubbergirl tried keep Dandy alive, who was quickly carried to the hospital. Rubbergirl went with her, while Grenadier and Blueskin remained there with the police, who were too busy trying to understand what did it happen.
The police found the dead bodies of the plane's crew in one of the rooms, they both had a fist size hole in the skull and their brain was missing. The copses of the misshapen thugs were decaying at amazing speed, but the police's doctor said it was normal... because they had been dead for at least two weeks. They all also had a big hole in the skull.
All the wooden boxes for the Musseum were found, besides the one that Red Hair Mark had taken. The Musseum curator said the missing box only had some ritual objects made in the 16th century by the Tatua Island aborigens from meteoric iron. He seemed deeply troubled, and he said he couldn't understand why would anybody kill for such items.
With that, we finish the first and not very succesful adventure of the G.A.R.S.. As any good adventure (I'm not saying this is a good adventure, only that all good adventure do that
), the end raises many unanswered questions.
Why did Red Hair Mark wanted that meteoric iron objects? Who were the dead guys who helped him and how did the walked and fighted if they were dead? Why did they had a hole in the skull and why the other dead guys also had it? How did they force the plane to crash? Who or what did the big hole in the plane?
Next one tomorrow
Your comments are always welcome!
G.A.R.S. Chapter 1: Lost old iron
Scene 4, First fight, part 5
Blueskin ran towards Red Hair Mark, screaming like an enraged banshee, and tried to hit him witha powerful right hook, but the villain seemed to be protected by some sort of force field, and Blueskin's blow stopped harmeless some inches far from Mark's face.
Red Hair Mark's evil grim grow again when he lifted his gun and fired at Blueskin. An energy bolt was released from the gun's barrel and hit the woman in the chest, covering her with electric sparks. Blueskin fell on the ground, again.
(Meta gaming note: She received 4d6 = 15 hp, leaving her at -2)
Then he looked at Grenadier and showed him a small remote control. Then he pushed a red button on it, and a spoke to Grenadier.
It's another bomb, one many times more powerful than the last one. I now you can desactivate it, but you have not too much time. So now you have two options. You can go after me and try to catch me, and then the bomb will explode and a lot of civilians, and maybe some of your friends, will die. Or you can go inside that room, and defuse the bomb, saving all that people, and let me go. La vie est dure, mon ami...
Grenadier choice was painful but easy. Dandy and Blueskin were out and Rubbergirl was trying to estabilise Dandy. He could try to stop Mark, but he couldn't forget that the mission of the G.A.R.S. was to rescue, not to fight super villains. So, without a word, Grenadier ran into the room, searching for the bomb.
Red Hair Mark was yet smiling when he left took a car and drove away with the wooden box safely placed in the trunk.

When the emergency services arrived to the fight scene, Grenadier had already defused the bomb while Blueskin (whose wounds were already almost closed) and Rubbergirl tried keep Dandy alive, who was quickly carried to the hospital. Rubbergirl went with her, while Grenadier and Blueskin remained there with the police, who were too busy trying to understand what did it happen.
The police found the dead bodies of the plane's crew in one of the rooms, they both had a fist size hole in the skull and their brain was missing. The copses of the misshapen thugs were decaying at amazing speed, but the police's doctor said it was normal... because they had been dead for at least two weeks. They all also had a big hole in the skull.
All the wooden boxes for the Musseum were found, besides the one that Red Hair Mark had taken. The Musseum curator said the missing box only had some ritual objects made in the 16th century by the Tatua Island aborigens from meteoric iron. He seemed deeply troubled, and he said he couldn't understand why would anybody kill for such items.

With that, we finish the first and not very succesful adventure of the G.A.R.S.. As any good adventure (I'm not saying this is a good adventure, only that all good adventure do that

Why did Red Hair Mark wanted that meteoric iron objects? Who were the dead guys who helped him and how did the walked and fighted if they were dead? Why did they had a hole in the skull and why the other dead guys also had it? How did they force the plane to crash? Who or what did the big hole in the plane?
Next one tomorrow
Your comments are always welcome!
Last edited: