Goliath Preview? Well, what do you think?

The "Not quite large" idea is actually really useful. Dungeons are usually designed around 10' corridors. If you have one PC who is large, especially as a melee combatant, then that PC takes up the entire corridor or doorway and the other players can't get involved.

Cheers!
 

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MerricB said:
The "Not quite large" idea is actually really useful. Dungeons are usually designed around 10' corridors. If you have one PC who is large, especially as a melee combatant, then that PC takes up the entire corridor or doorway and the other players can't get involved.

Cheers!

That hit the nail on the head. There is the reason why no ECL +1 race should be Large, and why they got rid of the size change for the Dragon Disciple. It becomes far too clunky to have a PC that takes up 4 squares, thus having to squeeze through most doorways and entirely blocking hallways. It's often more of a hinderance than a help to the party.

I personally have no problem with the "large frame" special quality, as long as it is applied consistently. The only problem I have with stuff like "Large frame" and Swift/Immediate actions are that innovations like them came too late in the design process of 3.5 to be implimented in the core books.
 

MerricB said:
The "Not quite large" idea is actually really useful. Dungeons are usually designed around 10' corridors. If you have one PC who is large, especially as a melee combatant, then that PC takes up the entire corridor or doorway and the other players can't get involved.

Funny, I saw it the other way. This is putting almost all the advantages of being large (all except reach) with none of the drawbacks of the size. I really dislike this "size-and-a-half" trait and think it is undervalued.

I don't like the Goliaths much. I dislike their name (it doesn't make any sense in a fantasy setting in my opinion) and think their LA may be too low. I also don't understand why they have the monsterous humanoid type. I will say though, that is an excellent write up on their culture and personalities, shame we don't see more of that.

I don't know what happened to all the good designers at Wizards... Oh wait, yeah I do! They all quit and started their own companies!!
Sorry, but this made me chuckle :)
 

Hmmm. Their language doesn't have the "r" sound- but a common female name is "Kuori." What's up with that?

I like the physical and cultural description though.
 

I think it's weird, given their description, that they don't have natural armor.

As for the size-and-a-half races... I love them.

Large creatures are usually a problem - you end up either with ones that have huge stat bonuses and a bunch of racial hit dice, and usually unplayable because of the ECL, or pathetic weakling giants like in Arcana Unearthed that don't have the stats to justify their size and aren't worth the trouble of taking the racial levels...

I plan on talking my DM into letting me play a slightly modified half-giant to represent a 7' tall barbarian warrior and have that mean something other than the usual "rewards" of playing someone that size (the reason I never did) - you're no different than a 6' tall 18 STR human, but all enemies pay you more attention, you can't fit into captured armor, no one in the party can carry you if you're knocked unconscious, and you live in fear of rickety bridges...
 

What's the issue with medium-and-a-half?

Because as far as I can see, the main complaint is "IT DOESN'T MESH WITH TEH RULES NOW!!!", which is not one I put a lot of stake in...
 

I would have liked to have seen more effort on the name for this race, however, I'm also admittedly tired of all the new races that are appearing. I like new things but I like the background that comes with them most of all. I just can't see these, or many of the other new races in recent products, fitting in any of the worlds I run (except Pathbound where you can legitimately have anything and everything).
 

As I said on the Wizards boards, I'm glad that the powerful build rules have now been used for more than one single creature. To me, it smacks of a sensible design approach involving different writers actually talking to each other so they don't all reinvent the wheel every time they want a new kind of transportation.
 

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