good 1-20 level module?


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Ptolus can be put together very easily to take you from 1 to 20. I am running a campaign of this using Neverwinter Nights and the story has the players enthralled.

Age of Worms is just a lot of fun, we play over Fantasy Grounds and it's been a very fun adventure path thus far (we are just wrapping up Champion's Belt).

Savage Tide reads very well, it's like the lessons learned from prior adventure paths have been put to use on this one. I will be kicking that off as soon as my Sunday group wraps up Red Hand of Doom or dies trying.
 

sir_ollibolli said:
Back to the first question: You can build a very nice Adventure Path with Ptolus and it's accompanying modules, though I don't know how high in level (Entry adventure in the Big Book, Night of dissolution, Banewarrens, Queen of Lies)
And Beyond the Veil and Demon God's Fane. There's sufficient support in the book and CD to go from 1-20 at least once, and I'd argue up to three times without repeating the same content.
 



Nightfall said:
See for me only one of those is ever interesting. Demons. Dinos and Pirates just seem...bleh. Well unless it's Freeport.

Well then... you'll probably wanna check out the last four installments of Savage Tide then. They're more steeped in demons than anything Dungeon's ever printed...
 

James,

I know. That's why I'm waiting with GREAT anticipation for those installments. Especially Robert J Schwalb's "Into the Maw." Well that and Enemies of My Enemy too.
 


Cam,

Let me clarify.

I read Key of Destiny. It rocks. Lots of stuff made sense AND was a great plot/read/module.

I read Spectre of Sorrows. While I wasn't sure about ALL of the plot elements, I loved the module. It had everything I loved in the first plus a little more.

But honestly I was so expecting some thing different when I read Price of Courage. Doing something different is fine. But the multiple ending confused me and made me feel like no one was sure what was going on. Other than that I was happy with about 2/3rds of the module.

That explain my point?
 

Nightfall said:
But honestly I was so expecting some thing different when I read Price of Courage. Doing something different is fine. But the multiple ending confused me and made me feel like no one was sure what was going on. Other than that I was happy with about 2/3rds of the module.

Aha! Well, that's because the entire thing was an homage to Tracy Hickman and the classic modules, which (I'm not sure if you knew) had about a half-dozen possible endings in DL14, fortune teller-style sections throughout, various modular sections, and so on.

I knew exactly what was going on the whole time, I assure you. :)

Cheers,
Cam
 

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