Good 8, Evil 9 - Evil wins the Exhibition!

Yes, he provokes an AoO. Sorry, I should have said so. Armstrong has to have a weapon in hand, though, and that it will depend on how Greybar rules two-handed weapon shifting. :) For example, I require a move action to wield the weapon, which is cannot be wielded after the touch attack. This point is not, however, covered in the rules and there has been much debate on it.
 

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I've ruled previously in TBoAA (in a fight with a storm giant) that it is a free action to take a hand off and put a hand on a two-handed weapon, and that this action is assumed to occur before an AoO.
 

Bottom of 116:
Armstrong lashes out and connects with a possible crit (nat 19) that he just cannot confirm (26) for (21 - 5) = 16 hp.
Drac now has 202 hp.

Ringo's blasphemy can't get through SR (24)
Paul's Chaos Hammer seems to be just as useless as unholy blight.

Meta note:
So originally I was thinking about describing the unholy blight and chaos hammer as simply continuing to fail to penetrate SR, as I wasn't sure there would be any other effect that described what was really happening (spell immunity), until Gansk gave the hint and made me feel that perhaps I was being unfair. :)
How has this been handled in other arenas? I'm sure it has come up...
 

OOC: Well, this type of immunity has never come up before (the combination of knowledge and buffing time is hard to acquire in the main battle), so rolling CL checks would have been an appropriate and interesting way to handle it. Other types of immunity have normally been hinted at, however.
 

Hmm... Spellcraft:
20 + spell level: Identify a spell that’s already in place and in effect. You must be able to see or detect the effects of the spell. No action required. No retry.

Okay - All hezrou have now seen and correctly identified the spell immunity (checks of 29,25,29). I could see adding a -4 circumstance modifier, since the spell immunity is described as "unbeatable SR", which is almost what Armstrong has anyway, but even then two of them would pass the test and communicate it to the third.

Here's one I haven't been using either:
25 + spell level After rolling a saving throw against a spell targeted on you, determine what that spell was. No action required. No retry.
 

I think "detect the effects of the spell" means using other senses besides the visual sense, not failing a CL check. There is no visual, auditory, or olfactory indications that would trigger a spellcraft check IMO.
 

Greybar said:
Hmm... Spellcraft:

Here's one I haven't been using either:
25 + spell level After rolling a saving throw against a spell targeted on you, determine what that spell was. No action required. No retry.
Note that the spell has to be one that targets a creature or creatures, so Spellcraft would be worthless to determine that someone cast confusion on an area you happened to be in, for example.
 

Armstrong will land at 80N40E, flying carefully around Paul to exclude him from the aura of menace, then place a 20 foot radius blade barrier centered at 100N60E.

[sblock]Uri will not cast a spell this round.[/sblock]
 

Top of 117:
Drac's bad day continues, as he fails to jump quickly enough as the blades materialize through the nw corner of the space he occupies (SV 15!) and takes 48 points of damage. Drac now has 154 hp

Bottom of 117:
Drac is still nauseous, and getting chopped up too.
 


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