Good city descriptions/atmosphere settings help

Just describe things in very vivid and strong terms - the smell isn't bad, it's nauseating to the point where those with more delicate noses might wretch; the market isn't crowded, it's a conflagration of humanity with all the sordid smells attached to them - fish smells from the fishmongers, a strong and delicious smell from the baker, etc, etc.
 

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DariusOfCT said:
Just describe things in very vivid and strong terms - the smell isn't bad, it's nauseating to the point where those with more delicate noses might wretch; the market isn't crowded, it's a conflagration of humanity with all the sordid smells attached to them - fish smells from the fishmongers, a strong and delicious smell from the baker, etc, etc.
thanks - some good information.
 

the lies of locke lamora

you should read this book. it is set in a city like venice and gives a good feel of the atmosphere and vibe of a big town (beside being a hell of a read...)
 

Olli said:
you should read this book. it is set in a city like venice and gives a good feel of the atmosphere and vibe of a big town (beside being a hell of a read...)

wish I had the time, but I'm pressed for time with the next session being Friday night...
 

Following on from Ydars' advice, give some thought to the layout of the city, but only as far as is necessary for the level of description/navigation you're going to need. If a lot of the good passing through the city from the docks are sold elsewhere, you'll need a broad arterial road running from there to the edge of the city. If a lot of trade goes on, large market square etc. Sounds obvious but it can make the difference.

I'm no expert on Medeival town planning mind you :)
 

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