So, made my Wizard today in preparation for the full game starting.
Looking through the feats and picking two at first level though was fairly hard though.
They all seem so very combat heavy, mostly with blades or instruments I really won't be using. The only class-feat for Wizards I won't need until I can use more spells, and the only human-feat just doesn't seem worthwhile. +1 on Saving Throws? I guess 5% better odds could be worth a feat and I'm just not realizing how often it'll come into play, but I'm not really seeing that many places where Saving Throws are needed.
Also, the +1 dmg to attack of Type X & Y is kinda nice, but again seems a bit low/weak compared to other warrior (meaning "not wizard") centered feats.
This leaves me with Linguist and Skill Training. Unless I'm missing something. Any help/ideas/suggestions? Provided the suggestion isn't just "Quit griping the feats are t3h r0x0r."
Looking through the feats and picking two at first level though was fairly hard though.
They all seem so very combat heavy, mostly with blades or instruments I really won't be using. The only class-feat for Wizards I won't need until I can use more spells, and the only human-feat just doesn't seem worthwhile. +1 on Saving Throws? I guess 5% better odds could be worth a feat and I'm just not realizing how often it'll come into play, but I'm not really seeing that many places where Saving Throws are needed.
Also, the +1 dmg to attack of Type X & Y is kinda nice, but again seems a bit low/weak compared to other warrior (meaning "not wizard") centered feats.
This leaves me with Linguist and Skill Training. Unless I'm missing something. Any help/ideas/suggestions? Provided the suggestion isn't just "Quit griping the feats are t3h r0x0r."
