aramis erak
Legend
QFT!Running HERO isn’t the real problem. 90% of the time, everything you need to play besides the Speed Chart is on a player’s character sheet, and you won’t touch the rulebook.
What takes time & effort is character creation/advancement.
Hero is one of those games where "Session 0" is really "Sessions -1 and 0"... Session -1 is figuring out the campaign setting and making certain players grasp it, as well as initial backstory, and 0 itself being character generation, which usually benefits from the week of downtime...
If running hero without paranormal abilities, over half the rulebook is unused. (Thinks about Danger International.)
On the flip side, tho', getting players familiar with the 8 priamary and 7 secondary attributes and what they do is a cognitive load that scares many players off of hero. Especially Ego/Pre/Com. Each is a nuanced subset of what D&D or D&D does with Charisma, and Ego also doubles as D&D Wis...
A well run one shot with pregens in a non-supers/non-magic setting can showcase the benefits.