Good "generic" campaign setting

jdrakeh said:
Kalamar is much less "fantastic" than many popular settings in that most of its economics, social systems, and the like are modeled on real world theory. Logic is anathema to a large number of fantasy roleplayers, I've discovered. For those who truly dig an attempt at verisimilitude, however, it's the bomb :D


Hm. See, I am a verisimilitudist (??). F'rinstance, Harn remains my favourite game world, and any setting that tries for a consistent and believable world gets thumbs up from me for effort.

But Kalamar...I didn't like the gods or their churches. I didn't like the countries. I didn't find it noticably less "fantastic" than Greyhawk, nor did I find its societies terribly compelling. And, yes, I'm enough of a dork that sometimes things like population or standing army numbers annoyed me. I appreciated the effort they put into it, but the whole setting left me very underwhelmed. :\

All of which is entirely subjective, of course, and de gustibus non est disputandum an' all that rot. Obviously there are folks out there who like Kalamar and more power to 'em. However, as someone who digs versimilitude but didn't dig Kalamar, I felt compelled to respond to yer post. ;)
 

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brehobit said:
Actually, if he doesn't have a "plot" worked out yet (arc, whatever) I'd suggest just using the Red Hand of Doom (a module). It has a "world" (just a Vale about 200 by 100 miles or something).

Reasons:
* Quickish read -- 128 pages total.
* Comes with a plot/adventure (from levels 6-12) that is _really_ quite good (and different).
* Fair bit of on-line support (maps, etc.) for free.

The module itself is a bit difficult to run (not a dungeon stomp) but very doable with the experiance of running the game from levels 1-5...

Mark
Coincidentally, RHoD is the adventure he is currently running. :p
 

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