Good gun-using PrCs?

Actually a revolver type shooter reminds me more of the close range Master Thrower... Tweek that class and it fits wonderfully.
 

log in or register to remove this ad

Maybe take a look into the WoW RPG, it has guns (much cooler guns than the DMG, too) and maybe there's a PrC about guns, too (not too sure about that at this point).

Bye
Thanee
 

Gunslinging

Last I checked, the WarCraft RPG has at least two classes related to gunslinging.

In the first edition (WarCraft: The RPG), there was an Alliance & Horde Compendium or somesuch title, which included a Marksman PrC. It was one of the few mediochre things in a truly awful book (IMHO, of course).

In the second edition (renamed World of WarCraft The RPG), The Alliance and Horde get seperate "Compendiums" or Handbooks, which are substantially larger and more fleshed out than the 1st edition product. From what I can tell, they're also somewhat more polished in terms of mechanics. While I've only looked through the Alliance Handbook in passing, I did note that there was a new Gunslinger PrC that piqued my interest. In particular, it has an ability where it can cause magical enhancements to "stick" to your hands while quick drawing, allowing you to pull a magic flintlock (say, +1 flaming), drop it, quick draw a non-magical flintlock, and treat it as if it were +1 flaming as well. Coupled with the TWF/Quick Draw firearms feats in WoW:RPG, this could result in a great deal of damage (not to mention a pile of spent pistols at the gunslinger's feet, which has become a common occurance in my AE game since the introduction of firearms).

Having also looked through Iron Kingdoms, I kinda dislike the Gunmage class, although I would be willing to give it a try. The Pistoleer in there isn't bad either, but it's not exactly what I want for my own campaign (which also happens to include firearms). I own and use the Legends and Lairs Sorcery and Steam book for my firearm needs, but the Gunglyph PrC in that book is also lacking a certain something. Modifying Order of the Bow Initiate may be a good idea for Ptolus, especially if you tie it into the worship of Teun, the Mother of all Machines, the Shuul, or some other pseudo-religious force of Technology I might be forgetting.

Robert "Just My Observations" Ranting
 

Robert Ranting said:
Having also looked through Iron Kingdoms, I kinda dislike the Gunmage class, although I would be willing to give it a try.
The Gun Mage looks a little weak, mechanically. I'm not sure what I'd do to make it better, but I'm of the opinion that it needs something.
 

Most of the classes may not work in a semi-traditional D&D game, but there are several gun play feats in the Deadlands D20 game that may be worthy of at least a looksie.
 

It's not fitting your prerequisite (it's a base class) but there is Lord Nightbringer's Gunmage. I like this class a lot.

For AE primarily, but with conversion guidelines to 3.X: Gunmage
 



The idea is interesting but does the weapon have to be a "standard" firearm? maybe have the firearms based on a magical version of Gauss gun technology. The guns are formed using a rare magnetic ore and the projectiles are launched using that magnetic field.

That being said, to make the PrC more interesting, a Prereq of the class is the ability to actually craft the weapon. Basically these things are so rare that the character has to fashion his own. Of course, to counteract the fact that a character would have to burn valuable skill points, as the character gains in level, they can also modify their existing weapon ( ie. change the damage, range, accuracy, etc.)

WRT the "hail of bullets" as mentioned by the OP, why not totally remove that ability and replace it with a "scattershot" ability. the ability would allow the user to, in lieu of his regular attacks, fire a single shot that spreads out in a cone 60' long and 30' wide at the end. All creatures within the cone suffer 10d6 physical damage.
 

Pets & Sidekicks

Remove ads

Top