EricNoah
Adventurer
I need some ideas for spells that affect an area in unusual/interesting ways. Obvious examples that come to mind are Guards & Wards, Hallow/Unhallow, and Glyphs of Warding. Anything that could be used as a trap or an interesting feature, and just about any source (core rules, BoVD, the Eldritch Might books, etc.) would do fine.
The reasoning: My PCs are going to be visiting the long-abandoned fortress of a dead evil god, and there will not only be some critters still around, there should be some cool lingering magical effects for them to discover or endure.
Fire away!
The reasoning: My PCs are going to be visiting the long-abandoned fortress of a dead evil god, and there will not only be some critters still around, there should be some cool lingering magical effects for them to discover or endure.
Fire away!