Good monk-ish abilities in a lower magic campaign

Cor Azer

First Post
Hi All,

In my face-to-face game, a new player is joining the group soon, and she wants to play a monk (eventually going with a slightly modified shadowdancer - no shadow companions, a few more monk class abilities). It's a lower magic campaign, in that the party doesn't have much in the way of arcane magical support (the bard has a wizard cohort), the entire party is well under the recommended wealth guidelines from the DMG (so maybe it's just a lower wealth game), and the populace isn't really familiar with magic (although they know it exists).

However, each of the characters has a levelled item with them, generally suited to their persona - 4 are weapons (3 swords and 1 staff), one is a lute, and the last is a vest. I modified the rules a bit from the Dragon mag article on levelled treasure (I can't recall the issue number, but it came out just before Oriental Adventures I think, because there was a strong Oriental theme to the issue). My modifications basically allow for levelled wondrous items in addition to weapons and armor, it also lets the items gain abilities that aren't necessarily combat oriented (the druid's staff lets her keep one of her other item's properties when she wildshapes (AC from armor or such), and current let's her speak with animals and plants at will, the rogue's vest let's her spider climb every so often, the bard's lute combines several instruments of the bard from Magic of Faerun.

Now, I'm a bit stumped as to what to give the monk for her levelled item, and what sort of properties it should have. I don't want to go straight combat bonuses or abilities, although I likely will include some. The caveat now is that she's never really played D&D before (although she has some MERP experience from years ago), so I don't want abilities with obscure rules. She doesn't really have any exceptional attributes, but her dexterity is decent.

For some campaign background, the party just finished helping their kingdom win a war with a neighboring evil kigndom, and have just returned home. However, in the course of that, their own kingdom was poised on the brink of civil war, and it has now started fully. There's going to be a lot of intrigue stuff going on, likely fewer combats (although I won't say none by a long shot), some diplomacy, and every now and then, a little bit of other stuff (treasure hunts and the like).

Any ideas?
 

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A meditation stone, or bowl that he fills with water, or little thing for burning incense. As long as the monk has it, and uses it once in a while, get some of the following benefits (I don't really know how you're doing levelled items, so pick and choose).

Penetrating Focus: Lets him use his Concentration skill instead of Strength when attempting to beat the break DCs of items. Saw this as a feat in a book, maybe quintessential monk?

Zen Awareness: Like the alertness feat.

Elemental Fist: His fist becomes flaming, or shocking, or whatever, it might vary by situation or by user.

Mind Over Matter: Lets him uses his wisdom score instead of the normal stat for a couple of skills; maybe let him pick this more than once, and each time, it applies to one skill. So he could use Wisdom + swim ranks instead of Str for swimming.

Pervasive Calm: Lets him take 10 on a skill or two in any situation, I think there's a rogue ability like this. Maybe do like above, each time he selects it, it applies to a skill.

Situational Awareness: If he has the dodge feat, he gets a blanket +1 to AC, and an additional +1 for the target of the dodge feat, as usual.

Stuff like that?
 

DanMcS said:
A meditation stone, or bowl that he fills with water, or little thing for burning incense. As long as the monk has it, and uses it once in a while, get some of the following benefits (I don't really know how you're doing levelled items, so pick and choose).

Penetrating Focus: Lets him use his Concentration skill instead of Strength when attempting to beat the break DCs of items. Saw this as a feat in a book, maybe quintessential monk?

Ooo... I like that idea.

DanMcS said:
Zen Awareness: Like the alertness feat.

Elemental Fist: His fist becomes flaming, or shocking, or whatever, it might vary by situation or by user.

Mind Over Matter: Lets him uses his wisdom score instead of the normal stat for a couple of skills; maybe let him pick this more than once, and each time, it applies to one skill. So he could use Wisdom + swim ranks instead of Str for swimming.

Pervasive Calm: Lets him take 10 on a skill or two in any situation, I think there's a rogue ability like this. Maybe do like above, each time he selects it, it applies to a skill.

I like these last two as well. Anything that promotes skill use in my game (particularly non-standard skills like Swim, Climb, and Jump - at least non-standard in my game) is uber.

DanMcS said:
Situational Awareness: If he has the dodge feat, he gets a blanket +1 to AC, and an additional +1 for the target of the dodge feat, as usual.

Stuff like that?

Yeah, I like the item ideas (meditation stone or focus bowl) too.
 

I believe there is an item called a monk's belt in the DMG or the Magic of Faerun, I forget which.

I think it may have some abilities that you may find useful.
 

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