Good non-dungeon adventure starting at L9-10?

Gnorr

Explorer
Hi all, with my group getting close to the end of Red Hand of Doom (which they liked very much), I'm looking for recommendations of good ready-made modules starting at levels 9 or 10 for all (A)D&D versions except 4E. I am already running War of the Burning Sky and Northern Journey in other groups. Also, since I ran Axe of the Dwarvish Lords and City of the Spider Queen in quick succession, I've had my fill of dungeoneering and would really prefer scenarios in a wilderness/urban/event etc. setting (an occasional ruin would be OK, of course). Any hints are appreciated!
 

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