What is a good Power-Gaming build?
My DM suggested that we play as Half Dragons and we all agreed. They are insane. +8 str, +2 con, +2 int, +2 cha, better hd bite etc etc. But level adjustment +3. I wanted to start at level 1 ( I always have wanted to, but the other players insist that the higher starting level the better), but the other players voted level 6. This isn't a super high level, but it surely isn't level 1. In EVERY game I've played I love starting weak, modest, and working my way up. I sometimes hack or cheat on video games, but I usually mod it to my liking.
My DM also gave us 3 bonus feats. That's Half Dragon, level 6, 3 bonus feats. Weay too strong for my liking (to start I mean).
I originally wanted to be a Kensai (the Fighter variant) with a Katana, and then it switched to a Rogue, then to a Rogue/Fighter, then a Ranger, then a Cleric, and back to Ranger. I LOVE Rangers, but I've never been able to play one from level 1, only starting at level 4, and that was getting the feel of it. I can't decide what to be.
The problem is I want to play a Ranger, but not from such a high level... I want to work into it. I want to really get into my character before we start getting up there.
This campaign is looking to be a massacre style game... not what I'm looking for. At least not yet. I'm new to D&D and I want to experience the aspects of D&D as a role playing game, not a slasher/fragfest. So I have to play through this one so that the other players will burn out on showers of blood and we can get a level 1 game goin.
So, I might as well take advantage of this and make really send some heads flying. What would a good melee build be with extra feats, and insane strength? I'm thinking Mongrelfolk as the base race for the +4 con.
I heard the spiked chain tripper really wipes em out.
Any suggestions?
My DM suggested that we play as Half Dragons and we all agreed. They are insane. +8 str, +2 con, +2 int, +2 cha, better hd bite etc etc. But level adjustment +3. I wanted to start at level 1 ( I always have wanted to, but the other players insist that the higher starting level the better), but the other players voted level 6. This isn't a super high level, but it surely isn't level 1. In EVERY game I've played I love starting weak, modest, and working my way up. I sometimes hack or cheat on video games, but I usually mod it to my liking.
My DM also gave us 3 bonus feats. That's Half Dragon, level 6, 3 bonus feats. Weay too strong for my liking (to start I mean).
I originally wanted to be a Kensai (the Fighter variant) with a Katana, and then it switched to a Rogue, then to a Rogue/Fighter, then a Ranger, then a Cleric, and back to Ranger. I LOVE Rangers, but I've never been able to play one from level 1, only starting at level 4, and that was getting the feel of it. I can't decide what to be.
The problem is I want to play a Ranger, but not from such a high level... I want to work into it. I want to really get into my character before we start getting up there.
This campaign is looking to be a massacre style game... not what I'm looking for. At least not yet. I'm new to D&D and I want to experience the aspects of D&D as a role playing game, not a slasher/fragfest. So I have to play through this one so that the other players will burn out on showers of blood and we can get a level 1 game goin.
So, I might as well take advantage of this and make really send some heads flying. What would a good melee build be with extra feats, and insane strength? I'm thinking Mongrelfolk as the base race for the +4 con.
I heard the spiked chain tripper really wipes em out.
Any suggestions?