XCorvis
First Post
I just skimmed a very long thread about puzzles in game, and a lot of people didn't like puzzles because they were poorly constructed. I think people might enjoy them more if they were well made.
My question to you is: How do you make a good puzzle?
I'll start:
1. Failure to solve the puzzle should not bring the game to a screaching halt.
2. The puzzle should have a legitimate reason for existing.
More?
My question to you is: How do you make a good puzzle?
I'll start:
1. Failure to solve the puzzle should not bring the game to a screaching halt.
2. The puzzle should have a legitimate reason for existing.
More?