Noumenon
First Post
I think that failure should be tied to whatever action failed.
If you look for a shortcut through the mountains and fail, you get lost in the mountains. If you keep failing, you'll get lost in the mountains. Whatever "being lost" means.
Or you could have success be tied to whatever action succeeded. If the guy who tried Nature checks to climb Caradhras failed but the guy who tried Dungeoneering to go through the caves succeeded, well then the next round of rolls is about Moria. If the next round has a History success that finds an abandoned dwarven mine running under the whole mountain and a Stealth failure that wakes up the goblins, then the next round is about running into the history of what made the dwarves leave. Then you get your third failure trying to Intimidate a Balrog and the penalty for failing the whole challenge is you get through the mountain, but you lose your NPC wizard...
What works relatively well, imho, is granting the enemies a surprise round, adding terrain that helps the enemies
I like both of these. What kind of terrain can you add other than the classic tipped-over tables?