Good spells to persist

60' ray, but yes.
And the non-personal limitation is overcome by Spellguard of Silverymoon (PGtF), etc.
That one requires 4th level arcane spells, and a special requirement, and the ability to cast personal range spells on others is limited to arcane spells, not divine, that improve ac, saves, or grant additional hitpoints... not to mention you gotta guard the wall or patrol around the outside of silverymoon 2 days every week or lose the class.
 

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Fell Drain works on spells that deal damage. :hmm:
It was FAQ'd, it can only deal 1 negative level, per casting, to each creature it damages. However, this persistent buff would give you the ability to toss out a negative level at every enemy all day.
 

I saw on your list Sekhmet you put antimagic field, wouldn't that stop you from doing much else if you make it last 24 hours on yourself? I mean yes you could run at other casters and hope the fighter grapples them or something. Unless there is a use I'm missing?

You can make it so an AMF does not affect yourself.
 

It was FAQ'd, it can only deal 1 negative level, per casting, to each creature it damages. However, this persistent buff would give you the ability to toss out a negative level at every enemy all day.
Aww, where's that FAQ?
All the same, 1 negative level as a free action is still spiffy.
 



That one requires 4th level arcane spells, and a special requirement, and the ability to cast personal range spells on others is limited to arcane spells, not divine, that improve ac, saves, or grant additional hitpoints... not to mention you gotta guard the wall or patrol around the outside of silverymoon 2 days every week or lose the class.

Try reading the class- the special requirement is only to enter the class... you don't actually lose the features of the class by abandoning your pose- only your ability to advance in the class.

There are other effects that do this too... this is just one.
 

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