CarlZog
Explorer
I'm sure this has come up before here, but a search didn't dig up much that was helpful.
I'm looking for a good set of rules for introducing a nine-year-old to the game. I want something simple that focuses on role-playing and use of skills in problem solving, rather than movement and tactics. I'm not sure 3(.5)e or d20, even in the new "basic set" form is the right thing.
Part of the problem is that I've already made the mistake of lending him a spare copy of the old Basic Set rulebook from the early 80s (It was the one thing on my bookshelf which was both at his level and which I didn't mind not getting back.)
He has devoured it word for word and is dying to play. But, as much as I'm an advocate for old games, I don't want to introduce him to rules that are so old, he can't find any other copies for his friends or other material if he continues to gain interest.
So does anybody have any other recommendations?
Thanks.
Carl
I'm looking for a good set of rules for introducing a nine-year-old to the game. I want something simple that focuses on role-playing and use of skills in problem solving, rather than movement and tactics. I'm not sure 3(.5)e or d20, even in the new "basic set" form is the right thing.
Part of the problem is that I've already made the mistake of lending him a spare copy of the old Basic Set rulebook from the early 80s (It was the one thing on my bookshelf which was both at his level and which I didn't mind not getting back.)
He has devoured it word for word and is dying to play. But, as much as I'm an advocate for old games, I don't want to introduce him to rules that are so old, he can't find any other copies for his friends or other material if he continues to gain interest.
So does anybody have any other recommendations?
Thanks.
Carl
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