ComradeGnull
First Post
I was thinking earlier today about rules for vehicles- cars, planes, ships,etc. in RPGs (ignoring horses and carts here for the time being). I've always found the rules for vehicle combat kind of clunky and unpleasant- it's really discouraged me from including those elements in games or building characters around vehicle-related concepts. I have a few positive memories of D6 Star Wars starfighter/freighter scale combat, but not much else that I remember liking.
Part of the problem always seemed to be either 1) the combat system was so different from the rest of the game and so complex that everything ironically slowed to a crawl, or 2) building a vehicle-competent character meant sacrificing too much in the rest of the game- and there just weren't that many opportunities to use the vehicle.
Anyone had a different experience- a vehicle combat system that they thought was really good and yet still fit in with the rest of the game?
Part of the problem always seemed to be either 1) the combat system was so different from the rest of the game and so complex that everything ironically slowed to a crawl, or 2) building a vehicle-competent character meant sacrificing too much in the rest of the game- and there just weren't that many opportunities to use the vehicle.
Anyone had a different experience- a vehicle combat system that they thought was really good and yet still fit in with the rest of the game?