Ok, thanks for all the replies; I feel I need to do some clarifing...
I don't think I made a corrct impression of what I am actually doing... being as I left out some things, in the interst of time... mine, that is.
Also, excuse my enebriation.. and yes, I know I spelled that wrong. Hey, it's friday night.
First...
Drawmack: The difference of Divine magick vs. arcane. I've already discussed this w/ the players and they are in favor of illeminating it for logic reasons as opposed to game balance stuff; we've decided that magic is one thing, source, etc. The difference between magick users is the way that they gain accesss to it; study, spirits(shaman), musical manifestation(bards), blood(sorc.), etc.
Haiiro: Yes, I know that at this point, this devotee feat is overpowered, that's why I posted on it here, I'm looking for ideas for balance. I forgot to include in my original post that part of the reqs. is Knowldg (rlgn) 4 ranks. This doesnt balance it, but it is a step in the right direction. Also, all Knowledge skills are class skills for any PC that can read and write. Why can't anyone learn something, given time and books? Maybe a WIS 11+ or something might also be in order, but I wanted to make the feat available at 1st level to everyone, including PC classes.
mypetslug: Exactly!! I don't think I will make a separete school for healing; they already have school descriptors, and as you stated not all spells fit the healing school idea. I've been thinking of a way, for some time, to change or eliminate the cleric. The class has always bugged me for some reason... "you are so devoted to your god, why aren't you in church as much as the other (read NPC) guys?" maybe this is a RP issue, but you get what I mean?
Drawmack(post 2&3): I agree that clerics have a HUGE advantage in spell selection and casting options, and that is one of the things I havent' liked about them; "you mean I have to keep track of ALL of the cleric spells for EACH level... I can cast ALLL of them?" Lots of book work given the numerous supplemants I've added to the PCs options. The one thing I do have going for me is that none of the players have taken any levels in cleric or paladin. Also, those players divinely inclined will have a prayer book. Not spells exactly, rather parables, stories, metaphisical ideas, etc. that serves as a kind of spell book. In game terms, yes, a spellbook. And don't forget living up to the god's ideals and standards, the feat will have some restrictions on RP, sort of like the Paladin's codes... hmmm.
Guardian Lurker: Ya, this will change the mechanics of my campaign significantly. However, it will fit with the style that my players have been pursuing; no clerics (only a druid), no fanatical devotion but some interest in spirituality. As for undead... turning will be a feat that can be taken at 1st level, it's only req being the devotee feat.
Shivamuffin: I hear what you are saying. I know that this may really mess things up, but I'm will ing to try it and see if we can get it to work. On spell lists: they are gone with the cleric, any class can learn and cast any spell.
Ciaran: THANK YOU. 'zactly, I'm looking for help in game balance. The story or setting ideas behind doing this are already settled. IT's a mixture of removing the class system "why can't ANYBODY do this or that?", and keeping the classes because I like the distinctions and because they are usefull. I don't want to go to a skill or ability system, I like classes. Just so happens that the cleric, in my game, has the least reason to exist and is the dividing line between other classes and spells that, logicaly, anybody should be able to learn, and all the other classes. Man, that sentance was messsed up. SOrry, hople Im making sencse.
Saeviomagy: Like I mentioned, no more spell lists. Wizards more powerfull? I don't see it happening yet. Other spell casters will also have access to healing spells (as will any other class who may take the feat for the healing domain). I don't think the bard is diminished: he still has more HP than the wizard, better BAB, and his music ablts. Will I find that EVERYONE and their familiar will take this feat just to get a few magic spells each day? Maybe. But the feat becomes less powerfull at higher levels. In order to duplicate the cleric powers one will have to dedicate oneself to the feat chain at a significant sacrifice to other abilities.
We'll see. And I thank you all for comments made so far and for those to come. I think this is a subject that many people would like to see a balanced resolution on. It, IMHO, would allow for greater flexibility for GMs in the use of Gods in hombrew worlds.
Thanks, AZz