Harley Stroh
First Post
By now you’ve picked up the core books, run through some test combats and begun statting (or converting!) your first 4E characters. Whether you are a player or GM, your imagination is spinning with ideas: New vistas, new adventures and new heroes, striding into the world stage and answering the call to adventure.
If this is you, then you’re the one we want to write for Goodman Games. This is not a contest, but an open call, asking for published and unpublished authors to submit proposals for 4E gaming products. We’re looking for campaign settings, class books, powers books, monster manuals, adventures, gaming aids. If it makes you excited about running a game, we want to hear about it.
So how do you make the jump from avid gamer to published author? Here are the first steps:`
Step 1. Download the idea submission agreement from http://www.goodman-games.com/goodmangames.html. Sign it, scan it, and send it in with every idea you propose.
Step 2. Write a 1-page synopsis of your idea. Note any crunchy bits that your project might include, what product line (if any) the submission is designed for, and the project’s proposed length.
Step 3. Email your proposal and the idea submission agreement to harley@goodman-games.com
Step 4. Be patient. Expect that we will be deluged with ideas. We will give each and every submission our undivided attention, which takes time.
Tips and Guidelines
• Be passionate about your proposal. Don’t send in 100 ideas hoping one catches our eye. Send in the 1 that fires your imagination and makes you want to roll some dice.
• Know your edition. The latest edition of Dungeons & Dragons has design considerations that are distinct from previous editions. Don’t rehash an old 3.5 adventure and hope it passes muster. Design an adventure that will put 4E heroes to the test, and leave them begging for more.
• Proofread your proposal! The only thing worse than rejecting a good idea due to sloppy editing is having your good idea rejected due to sloppy editing. Most of our manuscripts run 20,000 words or longer. If you can’t compose a clean 250 word proposal, this might not be the right line of work.
• Why only one page? If you can’t capture the heart of a project in a 1-page synopsis, odds are that it is still too vague, and hasn’t been developed enough.
• Have fun! Remember, this is not a contest. Take your time, learn the game, and submit the proposal that only you could imagine.
If your idea is accepted, we’ll contact you to find out more about your proposal. Most likely we will ask for an in-depth outline and perhaps a writing sample. If we decide to offer a contract, we will set a deadline and a payment amount (typically $.03/word).
//Harley
If this is you, then you’re the one we want to write for Goodman Games. This is not a contest, but an open call, asking for published and unpublished authors to submit proposals for 4E gaming products. We’re looking for campaign settings, class books, powers books, monster manuals, adventures, gaming aids. If it makes you excited about running a game, we want to hear about it.
So how do you make the jump from avid gamer to published author? Here are the first steps:`
Step 1. Download the idea submission agreement from http://www.goodman-games.com/goodmangames.html. Sign it, scan it, and send it in with every idea you propose.
Step 2. Write a 1-page synopsis of your idea. Note any crunchy bits that your project might include, what product line (if any) the submission is designed for, and the project’s proposed length.
Step 3. Email your proposal and the idea submission agreement to harley@goodman-games.com
Step 4. Be patient. Expect that we will be deluged with ideas. We will give each and every submission our undivided attention, which takes time.
Tips and Guidelines
• Be passionate about your proposal. Don’t send in 100 ideas hoping one catches our eye. Send in the 1 that fires your imagination and makes you want to roll some dice.
• Know your edition. The latest edition of Dungeons & Dragons has design considerations that are distinct from previous editions. Don’t rehash an old 3.5 adventure and hope it passes muster. Design an adventure that will put 4E heroes to the test, and leave them begging for more.
• Proofread your proposal! The only thing worse than rejecting a good idea due to sloppy editing is having your good idea rejected due to sloppy editing. Most of our manuscripts run 20,000 words or longer. If you can’t compose a clean 250 word proposal, this might not be the right line of work.
• Why only one page? If you can’t capture the heart of a project in a 1-page synopsis, odds are that it is still too vague, and hasn’t been developed enough.
• Have fun! Remember, this is not a contest. Take your time, learn the game, and submit the proposal that only you could imagine.
If your idea is accepted, we’ll contact you to find out more about your proposal. Most likely we will ask for an in-depth outline and perhaps a writing sample. If we decide to offer a contract, we will set a deadline and a payment amount (typically $.03/word).
//Harley