Goodman's Dungeon Crawl Classics - Which Are Best?


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Psion said:
Aerie of the Crow God and Crypt of the Devil-Lich.

Same here. Currently playing through the latter and it's good fun. No deaths yet, but the players are kept on their toes and they're surprised by the neatness of the traps around there.

Pinotage
 

ChristianW said:
I just finished reading #2 - The Lost Vault of Tsathzar Rho and really enjoyed it. Below is a mini-review I wrote for my zine.

I did proofreading edits for the 3.5 version of Lost Vault. So I recommend it because I helped make the final fight not be broken. Hopefully.
 

Knightfall1972 said:
I'm definitely going to get "Shadows in Freeport" .
I only own 2 of Goodman Games modules: Arie of the Crow God (which I liked) and Shadows in Freeport, which I found dissapointing. It really has absolutely nothing to do with Freeport except for the name on the cover, and it's just a big dungeon crawl (well, haunted mansion crawl). I understand that "just a big dungeon crawl" is the theme that people seem to appreciate about these modules, but unlike Arie, which included interesting locales and opponents, this one seemed really flat to me.

IMO YMMV,
~Qualider~
 

I can't comment on Lost Tomb of the Sphinx Queen as a module, but I enjoyed some of the concepts enough to turn it into an entire planet in a Spelljammer campaign. :)
 

Knightfall1972 said:
I've heard good things about "Idylls of the Rat King", but I can't even find a copy of the v.3.5 reprint.

Actually, I'm running this right now in a side-game; it's okay, but nothing all that exciting. It has a nice twist of wererat goblins, which is cool enough, but it is mostly room-to-room low-level-monster chopping. Sunless Citadel covers a lot of the same ground but with more variety.

-The Gneech :cool:
 

G@T D@mn Christian. Thanks a lot. Now I have to go buy that module. I'm trying to limit my RPG spending, so please refrain from writing any more reviews like that. Thank you in advance. Ress
 

I just finished #2 - Lost Vault, and I had some problems with it.

1 - It was almost entirely creature encounters, with only one trap. :( for the rogue.
2 - While it had a great backstory (elder gods breaking through) there's really NO WAY to interject that into the action taking place. How can you instill the idea that "things are not normal" when most of the players start at 1st level and this is the first time most of they have ever seen a kobold or other critters?
3 - All the encounters are fight to the death; players are not encouraged to take prisoners to interrogate
4 - It was too long at the beginning with the real action only taking place in the last half of the module
5 - Some of the combat encouters could have used a little more guidance in how to carry them out. I'm specifically thinking about the Garden in level 2

Besides that, it reads fun and even if you don't run it verbatium like I did, you can lift some pretty cool rooms.

I own Dragonpact Fiend ($2 retail) and it reads good. I'm also thinking about running Revenge of the Rat King, which just came out, because it has plenty of traps and puzzles, and the maps look great.

If I run another DCC though I'll make modifications to spice them up to my player's tastes.

-bento
 

Knightfall1972 said:
I've heard good things about "Idylls of the Rat King", but I can't even find a copy of the v.3.5 reprint.

Idylls is pretty cool. Below is a mini-review I scribbled for my zine.

A few weeks ago, I received “Idylls of the Rat King” from Goodman Games. (goodmangames.com) Written for D&D 3.5 by Jeffrey Quinn for character levels 1-3, Idylls is a fun read and I’m sure it’d be a great adventure. The scenario features a wererat bard, Lawrence Gannu, who is seeking vengeance against the village of Silverton. Personally, I think the wererat has a great reason for revenge. Lawrence’s grandfather was murdered by the villagers and his progeny cursed, resulting in the lycanthropy that ruined Lawrence’s life.

Sadly, Lawrence opts for violence in an attempt to reclaim family honor. He links up with a group of goblins and a filthy gnome, then begins raiding caravans transporting silver from Silverton. Slain caravan guards are then brought back to the mine where the gnome, Narzy Hilspek, animates them as zombies to dig for silver. It’s a rather efficient, if depraved, operation and it’s up to the PCs to bring it to an end.

There are some battles that will be extremely tough, however, and I would not be surprised if there were a few party fatalities. In one battle, the PCs will catch a lightning bolt from a 5th level Goblin Wizard! Furthermore, the party may face a vampire provided they discover its extremely-hard-to-find resting place. If the PCs stumble across the vampire’s lair, there will certainly be a party death. All in all, I really enjoyed reading this scenario and look forward to buying other titles in the “Dungeon Crawl Classics” line. For $10.99, you cannot lose!
 

resscane said:
G@T D@mn Christian. Thanks a lot. Now I have to go buy that module. I'm trying to limit my RPG spending, so please refrain from writing any more reviews like that. Thank you in advance. Ress

No sweat. :) If you play the "Lost Vault," a great follow up at later levels would be WotC's "Speaker in Dreams." The Lost Vault hints that the Outer Gods may be emerging upon the world in other areas and the Speaker In Dreams deals with such an event.

Now that I think about it, both modules might be a great opportunity to work in the sanity loss rules from d20 Cthulu. ;)
 

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