[GoT] Maesters

Mercury

First Post
Could someone please fill me in on the role maesters play within the Game of Thrones setting, and perhaps a little insight into their mechanics in the RPG? A friend is thinking of starting a GoT campaign, and he recommended I play a Maester.

Thanks!
 

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Maesters are the educated class in the game. They are the secular advisors to the King and lords. They believe that monsters and magic are gone from the world, they try to explain things through "science".

Maesters who were sons of lords give up all claims to there family and ties when they swear to become Maesters. All maesters are trained at the Citadel in Oldtown. Upon graduation from the Citadel a maester dons his chain he takes a vow of chastity and service for the rest of his life. He will never take the chain off either. Each link in the chain is of a different metal and each metal represents a different mastered knowledge.

Maesters are chosen for training based on talent rather than upbringing. This is how in many ways a commoner can raise his status and attain a postion of authority and comfort in a feudal system.

The game system is based on d20. But uses some of its own rules to help better fit the setting. The game does not use any of the base classes. It has its own to include prestige classes.

The combat is deadly and quick. There are a lot of combat changes.

There is 'little' magic. There is magic in the world it is just unique.

If you have more specific questions as to the mechanics I will be glad to help.
 

Maesters forswear their former fealties once they pass the entry exams and such at the Citadel and forge the first link of their chain. From that point on, they serve the Citadel first and their assigned lord second. A maester gives up their old surname upon forging that first link in their chain, so for instance, Maester Aemon at Castle Black gave up his surname of Targaryen and thus his right to the throne of Westeros (IIRC, he was the elder brother of the last Targaryen king, (then prince) but didn't want to rule or get in his brother's way, so took up the maester's chain and thus forswore his claim). Maesters occasionally return to the Citadel (if away) if and when their lords allow, to forge additional links in their chain upon mastering different areas of lore. Each chain link is of a different material, indicating what it represents mastery of. Maesters with a short chain wear it attached to a neck string, until they have forged enough links to wear the chain around their neck unaided. They do not remove their chain. Maesters are sworn to service, can own no lands, can hold no titles (other than maester, archmaester, or grand maester), can sire no children, and cannot marry. So far as I know, only males can become maesters.

Maesters get sent to serve at a particular place or for a particular family. For instance, there's the three (I think) maesters serving in the Night's Watch, one at each of the strongholds there, with each of those maesters serving whoever is currently in charge of their resident stronghold. Then there's the grand maester serving in King's Landing, working for the King and royal family. There are also the archmaesters residing in Oldtown, mostly living in the Citadel, leading the guild. Most maesters though are assigned to serve the head of a particular family, such as Maester Luwin who served Lord Stark in Winterfell. A maester is generally respected, but not always.

Maesters are the most educated folk in Westeros. They may come from peasant families or noble families, it makes no difference, but they must work hard to pass the entry exams before being accepted as a maester and forging their first chainlink. Many maesters are multilingual to some extent, learning a few or several modern and ancient languages of Westeros and other lands (i.e. they might know bits and pieces of Ancient Valyrian, or the language of the Ghiscari, or the language of Myr, or the language of Braavos, etc.). A maester is typically knowledgeable in many fields, serving not only as a scholar but also as a doctor, surgeon, herbalist, poison-maker (need to know about poisons in order to know how to treat them and make antivenoms/antitoxins), mapmaker, scribe, advisor, storyteller, record-keeper, messenger-raven trainer and caretaker, geographer, artist (for practical purposes), keeper of ancient lore and legend, and scientist/naturalist/inventor (scientifically-related knowledge is somewhat limited, but maesters typically know some basic engineering and architectural principles and devices, as well as at least basic knowledge about many plants and animals). Some maesters may also be somewhat familiar with alchemy or sorcery, but IIRC this is relatively rare knowledge for maesters. One of the archmaesters in Oldtown is called the Mage because he dabbles in sorcery and magic-related knowledge, and even his understanding of magic is very limited. He lives as a virtual hermit in a tower on a small island in the river, barely respected at all and nearly devoid of any influence in the Citadel despite being an archmaester; the study of magic-related lore is looked down upon by most maesters.

In the D20 game, a maester character would likely serve primarily as a doctor, sage/advisor, linguist/translator, and possibly engineer and/or poisoner. Also, keeper of his or her lord's ravens, for delivering letters to and from other cities/strongholds/outposts. Maesters can be skilled in a great many different things, but few are very competent in battle, and most are in relatively poor shape since their profession involves an awful lot of sitting, reading, and writing. Some maesters may be skilled in forensic investigation to some extent.
 

In my new Game of Thrones of game happen to have a maester. Granted 2 out of the 3 players haven't read the books so he has a different twist.

He has decided to become a great healer and piosoner. He is an alchemist and is knowledgeable of magic and wants to understand it. He keeps that hidden. Been a pretty cool character, he doesn't care for the lord he serves even though that shouldn't matter. He works fairly close with the Braavosi Water Dancer/Assassin and has just discovered he just help murder another lord. Good thing he was one of the 4 maesters investigating the crime.

I play pretty fast and loose with what he can and can't do. He makes poisons, and draughts and does knowledge checks for nobility and what not. Having lots of fun just making the story up as we go.

And combat is deadly. And a Water Dancer can take out a fully armored knight.
 


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