Graz'zt is conniving. Drow are mean. What more do you need to know, really?
Since I'm currently running my party through the Harrowing, I'm a tad sick of demons and drow, so I won't go into too much detail here. I will tell you what the book touts: "224 pages, 50 major encounters, 14 new monsters, visits to 6 planar layers." It gives suggestions for paring this thing down to a half-length thing. You can smush the 9-12 adventure into separate 10th and 12th level adventures.
It's in that new encounter format, but I don't feel like it's bleeding too much dead space here.
I see some legacy items (not weapons) and suggestions to add a couple of legacy weapons. A few new spells, two prestige classes.
Hooks (ugh): drow incursion into farmsteads, you meet up in a tavern, or the church of Corellon Larethian is getting nervous about something. hmm.
OK, dinner time, ask questions if you have any.
Since I'm currently running my party through the Harrowing, I'm a tad sick of demons and drow, so I won't go into too much detail here. I will tell you what the book touts: "224 pages, 50 major encounters, 14 new monsters, visits to 6 planar layers." It gives suggestions for paring this thing down to a half-length thing. You can smush the 9-12 adventure into separate 10th and 12th level adventures.
It's in that new encounter format, but I don't feel like it's bleeding too much dead space here.
I see some legacy items (not weapons) and suggestions to add a couple of legacy weapons. A few new spells, two prestige classes.
Hooks (ugh): drow incursion into farmsteads, you meet up in a tavern, or the church of Corellon Larethian is getting nervous about something. hmm.
OK, dinner time, ask questions if you have any.