Been busy.
Alright, so, lets map this onto a Blades PC and include some other games' tech to round it out. How do we include Joker and Penguin under the same Class?
A devious mastermind
The underworld may appear on the surface to be a chaotic array of warring factions and bloody deeds, but it has a beautiful order to those who are able to see it. This pattern is the web of connections, favors, vendettas, and secrets that bind the criminal world together. The scoundrels who pluck the strands of this web are known as Spiders.
3 stock Action Dots
1 Study
2 Consort
4 picked Action Dots
JOKER - 2 Command, 1 Tinker, 1 Wreck
PENGUIN - 1 Study, 1 Survey, 2 Sway
Special Abilities
JOKER -Weaving the Web: You gain +1d to Consort when you gather information on a target for a score. You get +1d to the engagement roll for that operation.
PENGUIN - Connected: During downtime, you get +1 result level when you acquire an asset or reduce heat.
Then of course, you'd have Joker having a different Loadout of Special Spider Items (vial of slumber essence or some alchemical device and a hidden palm pistol or something vs Penguin having the fine bottle of whiskey and the architectural plans)
Instead of Heritage and Background, you could just have:
Backstory
Method
Aim
If any of these are revealed/expressed through play, mark 1 xp (or 2 xp if multiple times).
JOKER might be:
- Tragic, mystery man of madness
- Build a house to burn it down
- Show them you're the same
PENGUIN might be:
- Came from nothing... (see Aim)
- Calculation and conspiracy
- ...To take everything
Those two characters would create a gamestate, change the gamestate, and be revealed through play quite differently. You don't need to hew to that exact schematic, but the guy who leads a Crew can be differentiated quite significantly just through a few pivot points. The Backstory/Method/Aim xp trigger approach would do a lot of work.