To answer the OP, though:
1) The gov't will probablyhave it's own casters
2) if the gov't doesn't, then they may well be S.O.L.
1) The gov't will probablyhave it's own casters
2) if the gov't doesn't, then they may well be S.O.L.
Has anyone given thought to the strange and hitherto unnoted fact that in D&D government would be a difficult if not impossible thing, unless it was despotism?
Government is an agency with a monopoly on the use of force.
As such, it cannot allow any other group within it's domain to exercise such force. To do so is tantamount to abdicating.
If you want to demand the papers of the Kingslayer when he waltzes into town for a bit of shopping, be my guest.
Government is an agency with a monopoly on the use of force.
As such, it cannot allow any other group within it's domain to exercise such force. To do so is tantamount to abdicating.
Did you watch Game of Thrones?
Great books and season 1 of the HBO adaptation (NC17) was quite good.
I don't quite get where you're attempting to go with this. This is hardly a "hitherto unnoted fact", nor is there any "D&D government" that I'm aware of. Lots of settings put limits on casters, or have high-level NPCs in the government to counter equally high-level threats. Lots of settings also have few, if any, high level casters to threaten the sitting government. And of course, lots of campaigns actually rely on or are driven by exactly this sort of conflict between government and non-governmental powers (I'm playiing in published one now). Moreover, the end state of many campaigns is that the PCs exploit their own power to take control of a domain, legitimately or not; heck, this is practically the default assumption among many groups.Has anyone given thought to the strange and hitherto unnoted fact that in D&D government would be a difficult if not impossible thing, unless it was despotism?
Government is an agency with a monopoly on the use of force.
As such, it cannot allow any other group within it's domain to exercise such force. To do so is tantamount to abdicating.
A modern-day government for instance, cannot allow it's citizens to own tanks. Yet in D&D, high-level casters are allowed to move freely between towns and this is accepted without consideration of what it would mean for one's neighbor to own a tank.
Any thoughts on this?