coyote6
Adventurer
Lizard said:What I'd like in a hypothetical powers bookwould be, basically "More!". More core powers. More stunts. More feats. More in-depth systems for power costing. (Inlcuding cheaper or more expensive feats).
You know, I'm not sure I want any of that. The "more powers, stunts, & feats" sounds good -- but then I wonder about power & point inflation. To borrow an example from GURPS, a genetically engineered warrior built with just GURPS Basic has a relatively trim list of abilities he'd need to fulfill the character idea; add in Compendium I, Bio-Tech, etc., and the number of abilities that fit the concept expand, and so does the point budget needed to get them (not even all, but just a satisfactory subset). I'd hate to have Protonik or (more to the point) PCs look gimpy 'cause they don't have the New Kewl Powers, and won't be able to afford them for quite a while.
And that last item -- variable cost feats -- is something I suspect I don't want to see for M&M at all. It seems like it would be more Fiddly Bits, which would make the game more complicated, and I suspect that's not a good thing for it. For GURPS Supers 3e, yeah, maybe; but I don't want M&M to be GURPS Supers 3e.

That said, I have my own ideas for things to complicate M&M more. I've been considering, for example, letting excess flaws reduce the final cost of a power by 1 pt per flaw.
So, for example, if you have an eight shot blaster, you'd have Weapon +7 with on Flaw; normally, that Flaw would have no effect on the cost of 7 pp. My idea would be that the excess flaw would knock one point off the cost, reducing it to 6.
But I'm not sure I like my own idea, since I think it could be abused quite readily. As a house rule, I don't mind, 'cause I'll just hit somebody with a Hero 4e rulebook for trying it. But I doubt GR would publish that as advice . . .

Lizard said:Special effect variations granting small bonuses or penalties, so that someone whose armor is defined as 'crystal shell' differs from someone whose armor is defined as 'genetically engineered rhino hide'.
Do you have any ideas on specific examples of what you want? Seems like you could cost 'em as feats or power stunts, if they are minor enough (and, given the broadness of M&M's game system, I can't see where they'd have much mechanical difference).
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I'm looking forward to Crooks & Freedom City; I think seeing how the game's designers build powers & archetypes will be very helpful. I may or may not adapt the characters to my uses, or find them inspiring -- I suspect I will -- but even if I don't, they should be good idea mines.
OTOH, yikes! The sticker shock! Those comic book artists don't come cheap, do they?