After doing the math yesterday Hawk's Talon seems to be notably inferior to Spikes of the Manticore unless you have an unnaturally large Wis bonus.
Fighter:
Anvil of Doom is an A+ for hammer wielders. No question. That power is a keeper all the way to Lv. 30.
I'm also for taking Chains of Sorrow down to an A- or even a B+. It's a good power, to be sure, but you have to use a flail to make the most of it, and flails suck (no good feats).
Renewing Smite is a D at best, maybe even an F. Seriously, you're actually FAR better off taking the other of Invigorating Smite or Righteous Smite (the CHA-Paladin Lv. 3 powers, and as a side note, both those powers need bumping up to the A/A+ range). They do the same amount of damage and the healing is widespread (and in each case only 5 points less to all allies in the area than Renewing Smite's amount on only a single ally).
Stunning Strike is a flat out A, maybe even an A+. A stunning power could do 1 measly point of damage and it'd still get an A because stunning is really that good.
Fury of the Sirocco should be a B, at least. Rearranging enemies in a close burst to your tactical liking is a very powerful ability.
You do have a valid point comparing it to the lower level abilities. It doesn't quite measure up to those. Comparing it to the Cleric Attack 13, Inspiring Strike, it heals about 10 points less, so even that comparison doesn't look good (though the paladin's job is not necessarily to be healer). However any healing is beneficial. So I wouldn't knock it down that much. I'll withdraw my earlier statement to increase it though.Paladin:
Renewing Smite is a D at best, maybe even an F. Seriously, you're actually FAR better off taking the other of Invigorating Smite or Righteous Smite (the CHA-Paladin Lv. 3 powers, and as a side note, both those powers need bumping up to the A/A+ range). They do the same amount of damage and the healing is widespread (and in each case only 5 points less to all allies in the area than Renewing Smite's amount on only a single ally).
Flails wouldn't be bad, if swords weren't so good (and it's the proficiency bonus that makes it so). While not related to this discussion, if I was playing a Devoted Cleric, my melee weapon of choice would be a dagger because of that +3 proficiency bonus.Flails don't suck... Whether they get more or less feats in other supplements, who knows but their base statistics are in line and not everyone has feats to burn. Either way, if you're already a flail user for whatever reason, what mark should the power have?
As I said, I'm just reversing my position on Renewing Smite. But in general I still like healing powers a lot. Maybe this is because our group tends try and pump out every possible ounce of healing in difficult fights, just to stay alive.It's amusing how everyone has different feelings about healing... Renewing has one thing over Invigorating, it doesn't require bloodied... but yeah, it's even funnier to compare those against each other then against Inspiring and Bolstering and wonder what's going on here.
There will be more stunning powers after this level (there may even be one before this level). It's very powerful in solo fights, and if a character has the option to get it, they should. But if you rarely fight solos, it may not be the end all power. I think I might prefer to try and pick dailies that stun, and encounter powers that do other things at higher levels. I think A is right for these powers.At any rate, so roughly that's just asking - is stunning so powerful that when it's introduced at level 13 it's better than all other options and regardless of the damage of both they should both be A+?
Fighter:
I would also knock Silverstep to a C. It feels more like a utility power than an attack power.
Replying to apearlma - you are soo far behind the curve if you dont use the right fighter weapon I do not think that adds anything.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.