-- Inside the Inn --
Verran's words cut deep against the stressed halfling. All colour drains from his skin and if it were possible to see the hair on his neck rises. Unable to speak he walks past the two halfling women and into the night.
-- Outside the Inn --
The caravan's camp is lively and it is not long before a banjo begins a light tune. The ale is good and the stew is warm, all is well beneath the star filled sky of Greyhawk...
-- The Following Morning --
The caravan camp has disassembled and you find yourselves walking westward again. The country side of the Gran March is dotted with farms and rolling hills. The weather is good and considering this is suppose to be work its quite enjoyable. The taskmaster, Karl Hathlyn, continues to bark out orders while the oxen trudge along. Another night passes this time at the road side. There is no inn and only rationed ale and a sparse amount of chicken is served. However, the night is peaceful and the weather remains calm and comfortable.
-- The Third Day --
You wake to the sounds of distant thunder. The sun should be out by now but heavy clouds block its rays. The caravan disassembles and returns to the road and within the first hour of travel you can see a tree line on the horizon... The Dim Forest! "Alright guardsmen! Stay alert once we are inside the forest! We don't need the green skins catching us off guard." calls taskmaster Hathlyn. As the taskmaster moves his horse to the head of the column a light rain begins to fall and a great fork of lightning splits the sky ahead striking an unseen tree in the dense forest.
[sblock=OOC] Listen checks DC14 = Verran 15 (8+7=15), Narayan 13 (12+1=13), Rowan 21 (12+9=21), Thrang 9 (9+0=9), Laravier 11 (11+0=11) - For those that succeed you hear something moving about inside the wagon closest to you.
Survival Check = Rowan 20 (11+9=20) The storm approaching will last for the majority of the day. However, it is common for storms like this during the current season.[/sblock]