D&D 3E/3.5 Grappling [3.0 & 3.5]

Camarath said:
[edit: also the Brawny and Giant feat pair (both 1st level only) from Swashbuckling Adventures do that as well (and more)]
I don't have that book, can you describe those feats for me?

Thanks.

-Gak Toid
 

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GakToid said:
I don't have that book, can you describe those feats for me?
Sure they are OGC so I will just go ahead and post them for you.

Brawny [General]
You possess great physical size and girth. You are not necessarily unnaturally large; you are simply muscular. Whether it is large muscles or big bones you are unusually large.
Prerquisite: Strenght 15+ or Constitution 15+
Benefit: Your unusually large bone or muscle mass grants you damage resistance 2/-. Further, you get a +1 on all Intimidate checks.
Special: This feat can only be taken at first level.

Giant [General]
You are much larger than a normal member of your race. You are either genetically disposed to being large or you were blessed or cursed at birth. Either way, you are very big and have mastered using your size to your advantage.
Prerquisite: Brawny
Benefit: Your reach is effectively increased by 5ft, and your large size grants you a +1 to attack and damage rolls. Further, any checks that include a modifier based on size count you as being one size larger than you are (such as grappling, bull rushing, ect.)
Special: This feat can only be taken at first level.
 

GakToid said:
There is, of course, a follow up question. How does a character focused on grappling (a single opponent combat option) deal with a large group of enemies?

I slung around a falchion to deal with that sort of thing.

I also had Great Cleave, though.
 

One other important tip before you get into a fray that you know is coming: get the casters to buff you. Cleric casts Bulls Strength on you; Mage casts Enlarge. Both are 2nd level, and it will help incredibly when you know you have to face a large/strong opponent.
 

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