Hey guys, just wanted to share a build that i have been working on for a while.
I decided to make a grappling character a while back because it was something i had never heard of. sure people grapple sometimes, but basing a character around it seemed like an interesting idea.
here he is, Freki the Dick
Goliath 1/monk 11/kensei 8
level 1 classless goliath, feat: multigrab (dm let me take it because goliaths are monstrous humanoids)
level 2 start taking levels as monk, bonus feat: improved grapple
level 3 feat: weapon focus (grapple), bonus feat: combat reflexes
level 4 +1 str
level 5
level 6 feat: multigrab
level 7 bonus feat: earth's embrace (the one from oriental adventures, not CWar)
level 8 +1 dex
level 9 take kensei prestige class choosing grapple as my weapon, feat: greater multigrab
level 10
level 11
level 12 feat: superior unarmed strike, +1 str
level 13
level 14 continue taking levels in monk
level 15 feat: throw enemy
level 16 +1 str
level 17
level 18 continue taking kensei, feat: aberation blood (flexible limbs)
level 19
level 20 +1 dex
by level 20 ill be able to...
-grapple a different opponent with each limb with no penalty to the grapple
check.
-deal unarmed damage of 4d8+6 and grapple damage of 4d8+12
-be able to initiate a grapple every time i strike unarmed
-be able to throw people upwards of 60 feet
-have a grapple modifier of 15(BaB)+4(Size)+4(improved grapple)+6(kensei)+6(str)+2(flexible limbs)+1(weapon focus)+4(power surge)+4(hooking enchantment) = 44
boom.
we played a few trial encounters with him and he is ridiculously fun to play. throwing people is hilarious, especially when you have a grapple modifier of 44 because when you beat their check by 20 or 25 points you can throw them 40 to 50 feet, and if you hurl them right into a wall that becomes 1d6 for every 5 feet they would have fallen. splat.
also multigrab makes encounters a lot more interesting, i don't have to be worried about finding someone off by himself to grapple, i can just pick someone up and continue doing what i was doing.
any thoughts or suggestions would be appreciated. he's good, but i think he could be better.
looking forward to hearing from you
I decided to make a grappling character a while back because it was something i had never heard of. sure people grapple sometimes, but basing a character around it seemed like an interesting idea.
here he is, Freki the Dick
Goliath 1/monk 11/kensei 8
level 1 classless goliath, feat: multigrab (dm let me take it because goliaths are monstrous humanoids)
level 2 start taking levels as monk, bonus feat: improved grapple
level 3 feat: weapon focus (grapple), bonus feat: combat reflexes
level 4 +1 str
level 5
level 6 feat: multigrab
level 7 bonus feat: earth's embrace (the one from oriental adventures, not CWar)
level 8 +1 dex
level 9 take kensei prestige class choosing grapple as my weapon, feat: greater multigrab
level 10
level 11
level 12 feat: superior unarmed strike, +1 str
level 13
level 14 continue taking levels in monk
level 15 feat: throw enemy
level 16 +1 str
level 17
level 18 continue taking kensei, feat: aberation blood (flexible limbs)
level 19
level 20 +1 dex
by level 20 ill be able to...
-grapple a different opponent with each limb with no penalty to the grapple
check.
-deal unarmed damage of 4d8+6 and grapple damage of 4d8+12
-be able to initiate a grapple every time i strike unarmed
-be able to throw people upwards of 60 feet
-have a grapple modifier of 15(BaB)+4(Size)+4(improved grapple)+6(kensei)+6(str)+2(flexible limbs)+1(weapon focus)+4(power surge)+4(hooking enchantment) = 44
boom.
we played a few trial encounters with him and he is ridiculously fun to play. throwing people is hilarious, especially when you have a grapple modifier of 44 because when you beat their check by 20 or 25 points you can throw them 40 to 50 feet, and if you hurl them right into a wall that becomes 1d6 for every 5 feet they would have fallen. splat.
also multigrab makes encounters a lot more interesting, i don't have to be worried about finding someone off by himself to grapple, i can just pick someone up and continue doing what i was doing.
any thoughts or suggestions would be appreciated. he's good, but i think he could be better.
looking forward to hearing from you