More than you might think, every grapple check the dire bear succeds on subsequent rounds deals claw damage thanks to improved grab.Legildur said:As you can see, 'attack your opponent' is not an option in a pin. Therefore the Dire Bear could not use its claw/claw/bite routine in a pin, but could damage his opponent with two grapple checks.
That is why I feel the "during successive rounds" should be read as applying to those grapple checks that happen on the bear's action, not all the grapple checks he opposes on others actions.Brother MacLaren said:As the player responsible for the dire bear, I think it's overpowered to give the bear claw damage on *every* opposed grapple check it wins. Here's why:
Round 1: Attack with claw then use Improved Grab. Opponent makes 3 iterative grapple checks to escape and fails -- does the bear do claw damage each time it wins one of those opposed checks?
Round 2: Pin opponent, doing claw damage and, if it is allowed iterative attacks, use the "damage your opponent option" for claw damage again. Opponent tries 3 checks to escape and presumably fails each time, taking still more claw damage.
Thats not how that works, addtional attacks are gained by having the BAB. "Creatures do not receive additional attacks from a high base attack bonus when using natural weapons." does not prevent creatures with natural weapons from getting addtional BAB based attacks. They just rarely get the chance to use them. Grapple is one of those places.As to how many checks it gets per round... one interpretation is that the bear gets only one grapple check per round, since it is NOT allowed multiple attacks due to BAB (uses natural weapons).
BAB does allow that.Another is that the BAB allows iterative *grapple checks,* just not iterative *attacks.*
That is because...As to using multiple natural weapons in a grapple, the text for "Rake" in the MM glossary clarifies that creatures without Rake can only use one natural weapon in a grapple.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.