Gravity Golem

Gish Makai

First Post
Gravity Golem
Large Construct

HD: 19d10 (104 hp)
Initiative: +2 (+2 Dex)
Speed: 20 ft
AC: 34 (-1 Size, +2 Dex, +23 Natural Armor)
Attacks: 4 Slam +25 (melee)
Damage: Slam 3d8+12 and gravity slam
Face/Reach: 5 ft x 10 ft/5 ft
Special Attacks: Gravity Slam
Special Qualities: Construct, Darkvision 60 ft., Magic Immunity, Metal Vulnerability, Damage Resistance 50/+3
Saves: Fort +6, Ref +8, Will +6
Abilities: Str 34, Dex 15, Con --, Int --, Wis 11, Cha 1
Feats: Multiattack, Multidexterity

Climate/Terrain: Temperate Land
Organization: Solitary
CR: 15
Treasure: None
Alignment: Neutral (Always)
Advancement Range: 20-38 HD (Large), 39-57 HD (Huge)

Gravity golems are constructed from steel forming a humanoid looking creature with four arms. It stands 12 feet in height and weighs 6000 pounds.

COMBAT
Gravity golems use their four arms in battle, slamming their opponents into oblivion.

Gravity Slam (Su): Gravity golems are imbued with the ability to add 10% of their opponents weight back onto the opponent with each successful hit. Opponents must make a Reflex save (DC 18) or suffer the effects of the added weight on their bodies. The effect is permanent and for every 20% in weight increase, the opponent suffers a -1 temporary strength drain.

Magic Immunity (Ex): A gravity golem is immune to all spells, spell-like abilities, and supernatural effects, except as follows. Electricity based effects slow the (as the spell) for 1d4 rounds, with no saving throw. A fire effect breaks any slow effect on the golem and cures 1 point of damage for each 3 points of damage it would otherwise deal. For example, a gravity golem hit by a fireball cast by a 5th level wizard gains back 6 hit points if the damage total is 18. The golem rolls no saving throw against fire effects.

Metal Vulnerability (Ex): Gravity golems take half damage from electric attacks, and are affected normally by rust attacks, such as those from a rust monster or a rusting grasp spell.

Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability drain, energy drain, or death from massive damage.

CONSTRUCTION
The golem costs 110,000 gp to create, which includes 1,800 gp for the body.
Assembling the body requires a successful Craft (armorsmithing) check (DC 21). The creator must be 16th level and able to cast arcane spells. Completing the ritual drains 2,200 XP from the creator and requires enlarge, geas/quest, limited wish and polymorph any object.
 
Last edited:

log in or register to remove this ad


Gravity Slam (Su): Gravity golems are imbued with the ability to add 10% of their opponents weight back onto the opponent with each successful hit. Opponents must make a Reflex save (DC 18) or suffer the effects of the added weight on their bodies. The effect is permanent and for every 20% in weight increase, the opponent suffers a -1 temporary strength drain.

Definitely a creative attack. So let me see if I understand it: the weight gain is permanent, but the Strength drain is temporary (reflecting the victim learning to carry its new weight) -- do I have it right? Or was there a permanent/temporary switch somewhere in there? Or, did you mean "cumulative"?

- Devon
 

As a DM....use it as you will but I would permanent weight gain and temp str loss until they learned to fight with the added weight.

They gain 10% each time a hit is scored so its cumulative.
 

Remove ads

Top