Demoquin said:
Jeff, i think you need to look at both sides and play a neutral role on this one. Even your thoughts can be rule House Rule, as there is no guideline for balancing.
As I keep saying, I was the first person in this thread to point out that there are no official rules for balancing, and that there need to be.
As far as looking at both sides, I always do ... the only half-argument put forward for "anybody in
grease is flat-footed until their next action" was Caliban's assertion that "bonuses and penalties stick around until the acting character's next turn," which I have shown to be a false assertion with several simple examples. (At which point he decided to call me a big ol' poopy-head and leave, rather than responding to the destruction of his assertion.)
Everything else has been, "Gee, that just doesn't make sense to me," which is a fine reason for a house rule, but certainly not a
logical one. I'm a big believer in logic ... on those (many, many) occasions in which D&D rules don't seem to make much sense, I try to find a way to view them that
is logical, rather than simply creating new rules out of nowhere or changing the rules that exist.
(Another example is the "poison is evil/is not" argument. By D&D rules, voluntary poison use is evil. But by any intermediate or advanced understanding of morality, that doesn't make sense. Some people decide to change the rules: "in my games, using poison is no more evil than using a crossbow." Instead of ignoring the rule -- which of course is okay -- I prefer to find something that fits D&D's evil-poison rule: I assume that poison-use being evil is simply religious in origin, much like "not eating meat on Fridays" (although obviously more profound). It's logical (within the framework of the game), and it doesn't involve discarding or changing any rules.)
But all of that aside, and even in light of an "official" answer from WCS, yes, any decision about what "balancing" means is a house rule. It's just that some house-rules make more sense than others.