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Grease - Uses of and effectivity.

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Shadowdweller said:
Then the DM decides whether or not a Giant in said condition who moves diagonally so that only ONE square of his four is greased is subject to the full effects.
Except, of course, when the giant can't move diagonally, because he's pinned and can't move at all.

And why wouldn't he be subject to the full effects? He'd be subject to the full effect of a fireball that clipped one of his spaces, wouldn't he? You're not trying to "nerf" the almighty grease spell, are you? Why would you need to do that, what with your arguments about how it's fine as it is?

Bottom line? It's nice if you can trap or convince the enemy to stay put in the area of effect. But overall it's not a very effective trap-the-monster spell.
Against large, tough monsters, it's an extraordinarily effective trap-the-monster spell. And that's without turning it into the munchkin's wet dream you want it to be.
 
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Zandel said:
Common sense dictates that when you actually use a skill you have attempted that action, EG: Climbing with climb skill, balancing with balance skill, jumping with jump skill and so on...

Dunno about your common sense, but my common sense tells me, that it is surely pretty hard to dodge an attack while standing on a slippery surface (ice, oil, grease, etc), where one wrong move can cause you to go completely off-balance.

Bye
Thanee
 

For added fun, use the Sculpt Spell feat from Complete Arcane. It's incredibly effective with spells like Grease and Glitterdust, and only has a +1 level increase.

Make Grease a 20' Burst. You can potentially grease an entire room from floor to ceiling. If you center it on a heavily armored fighter, it makes it really hard to get out of the area of effect.

You can do a 120' line and completely cover a 10' wide corridor.

You can do four 10' cubes and get multiple opponents without hitting your allies.

I think the feat is borderline broken when used with spells that normally have a limited area of effect.
 




Jeff Wilder said:
I obviously agree. But as you can tell from this thread, "common sense" ain't all that common.

It never is. Of course, that's because it's subjective...

Jeff Wilder said:
But I still believe it needs better definition in the rules. Consider this: a character who charges downhill has to make a Balance 10 check or fall. Assume he makes the check and completes his charge, ending on level ground. For the counter-attack, is he considered to be "balancing"?

Yes. While the game-mechanic representation of combat is turn based, combat is considered to be simultaneous.

And I'm curious why you don't think Hideous Laughter is a first level spell?
 

IcyCool said:
And I'm curious why you don't think Hideous Laughter is a first level spell?
Because I haven't played a 3.X bard, and I didn't expect someone to sneak a bardic first-level spell (which the bard doesn't get until 2nd or 3rd level) into a discussion of "true" first-level spells. I shoulda known better.
 

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