xigbar
Explorer
I'm a firm believer in having as many different aspects in a dungeon as possible. I especially think that people don't use puzzles often enough. Lots of traps, encounters, and social encounters, sure, but not many puzzles, and I love making PCs move around, and figure out how to move past an obstacle. Anyway, enough on my 2 cents; What are some of the most interesting and well made dungeons you've played in/DMed?