Great Moments in DM NPC play

Harlock

First Post
So, as a DM, what are your crowning achievements in NPC play? Have you ever made a group of gamers cry at the loss of an NPC you had played so well they actually grew to adore him or her? Has your villain been so nefarious that your players talk about him or her at non-gaming functions? Have your players ever said, "Damn, you need to write modules/novels!"?

I'm not asking for quirky villains or the like, but more tales of how you grabbed your players attention with and NPC and really pulled at them on an emotional level, be it good or bad.
 

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Harlock said:
So, as a DM, what are your crowning achievements in NPC play? Have you ever made a group of gamers cry at the loss of an NPC you had played so well they actually grew to adore him or her? Has your villain been so nefarious that your players talk about him or her at non-gaming functions? Have your players ever said, "Damn, you need to write modules/novels!"?

I'm not asking for quirky villains or the like, but more tales of how you grabbed your players attention with and NPC and really pulled at them on an emotional level, be it good or bad.
Well, I did have a cult freak out my players. The cult in question was trying to capture the bell in the church of Wee-Jas. Ringing this bell hightened your class level with regards to turning/rebuking undead and the cult wanted it to start building their undead army.

Before the players arrived the cult had started attacking the town with zombies to drive them out since the bell was too big to move without drawing down opposition. The town sent away the women and children and then sent for help.

Well the players arrive and things don't get much better. One night on watch another wave of zombies come at the town. At first they thought it was halfling zombies, but it turned out to be all the children followed by the women. One of my players was actually shaking. I was told I could not EVER run a cuthulu game.
 

Let's see:

The PC's were staying in a Dwarven city when they heard that one of the mountain passes was blocked by a group of Ogres. The Ogres had been waylaying traders in the area and the city was cut off from trade. Naturally, the PC's decide to go investigate. The session culminates in a battle with about 30 Ogres, 10 orc slaves, and an Ogre Mage. The PC's at this point are about level 8. Fortunately, the Ogres were split into two groups and they only had to face 14 of them, plus 6 Orcs, and the Ogre Mage.
Half of the Ogres were killed, two PC's ended up dying and the party Wizard had to place a Wall of Ice to block off the remaining Ogres, however the remaining party members managed to drop the Ogre Mage to -2... while he was Levitating on the other side of the Wall. :p
The party retreated, went to a local Druid's grove, got the dead members reincarnated and returned to the city only to find that another band of adventurers (called the Grey Ravens) had gone up into pass and killed the remaining Ogres, they came back down and claimed the reward. Since then, the party has plotted the deaths of the Grey Ravens for nearly every quest. They still haven't properly dealt with them yet.
Honestly, I never really tried to make these guys opponents, it was all by accident. The PC's didn't get the job done, they disappeared for a week and someone else moved in and cleaned up the mess. Yet, still the PC's hate them. *sigh*
 

It was all so simple.

Party gets hired by the del Maraviez family to escort a caravan from Mataleo through the Cigany Hills to Fort Burnoll.

They're told the whole point of the expedition is to get a certain emerald to Fort Burnoll.

All sorts of things go wrong, and they end up rescuing most of the civilians from an army of the walking dead, only to suffer savage maulings from the decidedly unfriendly local fauna (velociraptors). By the time they make it to Fort Burnoll, most of the caravan is dead and the emerald is certainly nowhere to be found.

They get shown into a waiting room and a pretty young woman comes in and introduces herself as the del Maraviez rep in Fort Burnoll. She asks them questions about their trip, in particular, did they carry out the specific orders they'd received. The party gives her a detailed explanation of all that they've done and were asked to do, and she smiles charmingly, flirts a little and leaves.

Then Antonio del Maraviez shows up and wants to know why they were talking to Collette, representative for the hated rival family the del Orofins.

They tried to get revenge on the sweet young thing, and she got the party fighter embroiled in a duel, arrested and chased out of town as a fugitive. They tried again and she got them nearly killed again.

They don't just hate her. They're terrified of her. Which is great, because she's a, like, 4th-level Expert, and they're all 10th level. She's just really smart and has many powerful friends.
 

I get really into my games, but the one I'm in now is like no other. When my character speaks to the other PC, it's not me talking to him, the characters are actually speaking to eachother. We use different voices and everything. The NPC's are not only memorable, but some of the best are so hated and reviled that the mere mention of their names outside of game will stop a conversation dead.

Rizer, the most evil Not-Drow elf you'd ever see... Cannibalism, Murder of children, sex acts with.. He's bad.. And for a while, he was the only thing keeping one of the PC's alive. It was terrible, and awsome at the same time. We've recently encountered him again, and now instead of taunting and leaving, or attacking, he actually helped. We're terrified of him, hate him, wish him death and torture, and doom, and he knows and loves it. The GM can pull off evil very well.

He's also got one PC in love with a main Villan, to the point where said PC is close to losing PC status and becoming a villan himself. The other PC is trying to find a reason not to kill him, and not coming up with many good answers. Very evil game. I love it so.

- Kemrain the Masochist
 

One name comes to mind: Meepo from the Sunless Citadel.
The party was very upset when a bear tore him apart in Forge of Fury - and the rest of the party except the rogue who managed to flee :)
I can´t think of any other NPC that made such an emotional impact on a party I´ve ever dm:ed or played in.

Asmo
 

NPCs

Good idea for a topic.

My current campaign has been running for almost 3 years and so has allowed time for good NPC development. We are actually nearing the end of the campaign, and during trials and tribulations some NPCs have died. Like in life, sometimes you don't know how much you like someone til they are gone.

Two NPCs in particular had interesting impacts. One was Thorgrimm, the gifted Smithy who would give the party some information, repair/customize gear, and tell stories to. He was somewhat minor, but did have the important role of bringing the party together in the very beginning when the dwarf called upon various friends (the PCs) to help him in a troubling matter.

Well, in my campaign the Horde (goblinkind, giants, ogres, etc) will frequently try to exterminate other races in massive numbers, and they ransack the outer city where Thorgrimm works and lives, and his Smithy is razed with the rest of that part of the city. Later, Thorgrimm's broken body and the Smithy's store sign turned upside down are carried into the next wave of battle against the city by the Horde. The PCs are part of the defending army and face the elite Lizadrman detatchment carrying Thorgrimm. For many PCs I learned that this was quite motivating and shocking, and they wrought their revenge on that enemy.

The other NPC I will mention is General Cramm. Cramm was the party's main contact into the military of the region, an advisor, and father-figure to one of the PCs. He was made interesting by being gruff but pragmatic, concise but willing to belt out a rusty song, and he was mortal. In fact, one player needed to roll up a new character and we made this an actual son of Cramm, creating an interesting tension/relationship with the PC who viewed Cramm as second father.

Well, Cramm is a general in this war torn area, but before he sees his final battle, he is poisoned. I had planned on killing him here, but thought "what would Cramm do?" He was dying in his bed, but instead of entering the final sleep, he stands and says, "Bring me my sword!"

He rides into battle defending the city, never to return. A fitting burial scene followed the battle, a battle in winning which the PCs were pivotal in of course.

But man I miss Cramm. He was great, but he did his duty and led a great life for an NPC, including frequenting a brothel and dressing up as a minor soldier to engage in battle as an everyman.

One last quick blurb: I took over a PC when one player left, and that now-NPC became very interesting! He changed allegiences and passions, but in ways that followed the traits the player had introduced, creating a great opportunity for PC and NPC interaction.

Long live the three dimensional NPC!
 


Not one of mine, but since the DM in question hasn't posted, I'll combine a little bump with a story along these lines.

The DM had established this little village as this great friendly place, unfortunately not too far from the site of some ancient buried evil (aren't they always?). The PCs spent many sessions in and around this village, and really grew to enjoy the cast of characters, especially Trill, the Halfling innkeeper who acted as a sort of mother-figure to out-of-towners.

One day, the PCs returned to find the place totally corrupted by this evil nasty Vampire who had taken over the place and was creating undead to dig out the ancient buried evil (just leave it buried!). Most of the town had been changed into zombies, and the halfling innkeeper was Dominated and tried to kill our party in her own ineffectual way. We took her captive and tied her up, hoping we could break whatever enchantment was on her. While the party slept, huddled in an abandoned half-destroyed shack, in the pouring rain, surrounded by zombies who didn't know where we were, the PC on guard duty fell asleep. Trill escaped and started screaming, drawing the attention of the town-o-zombies. Our resident Dwarven Madman (er, fighter) tried to subdue her but screwed up, and ended up killing her with a single axe blow.

And so we lost the only remaining bit of humanity and goodness in the once pastoral town. Well done, evil DM.
 

Hmm... well, I haven't run enough to have stories, but in one game I was in, one of the PC's was engaged to the love of his life, an half-elf NPC. She was captured by drow. We managed to get to the NPC after she had been in the... kind and gentle... hands of the drow (who were convinced she knew something they wanted to know) for a few days. The PCs killed her tormentors and got to her - but the drow had used a device (of the DM's own creation) that (making the description grandma-friendly) could not be removed without killing her. And, she was in too much pain to force her to live. The player had tears in his eyes when his PC bid her goodbye and gave her mercy. It was masterful storytelling and roleplaying on everyone's part.

On a different part, some of the players in my current group still growl whenever someone mentions the name of a certain BBEG from a game that took place over 8 years ago, that was run by the same DM as the one above. Apparently, this BBEG was a thorn in the PCs sides since 1st level until the campaign ended (PCs were about 18th level). And, in the final, epic battle the PCs rendered the BBEG powerless - but he still got away.
 

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