Great Moments in YOUR game...

This was last summer, and one of my favorite RP moments of all time.

We're an all evil party, plotting the conquest of the world from our secret hideouts in Waterdeep. After a summer of intrigue, hatched plots and PvP paranoia, a couple players step out of the room for a private conference. And a couple more head out after that. I'm clutching a note to meet for a secret conference, when I'm asked to a secret conference... so I wander out of the room.

I finish meeting the Arcane Trickster, and I'm on my way to meet the necromancer, and I look back in the game room on my way by. The DM is sitting alone in the room, looking at his computer. Everyone is in a secret conference. :] The DM looks up and smiles happily.

PS
 

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I am hoping Altalazar will tell the story about how half the party (he was DM) spent a long time investigating the (polymorphed) sperm whale that showed up in the river next to our camp while the other half of the party was getting mauled in the woods.

Yes, we checked underneath for hidden things. We made sure there wasn't a rider on the back. Hey, I had a 4 wisdom so I was ROLEPLAYING!!!!!

Ok, maybe I told the story. Don't tell Al
:p
 

In a Shadowrun game, we were a bunch of government agents who'd been given the directive to take private contracts so as to not depend on an agency budget too much.

So, we're in New York, tracking down somebody who's blackmailing a judge who's (1) a mage, which he wants to keep quiet, and (2) had his thesis stolen, which creates an astral link and opens him to more than just blackmail. To make our job easier, he writes us up a passel of "fill-in-the-blanks" warrants, which we wind up not using very much.

Legwork and fighting ensue, until we finally beat the blackmailer, take back the thesis, and deposit it with the judge. We then somehow get ahold of this forger that the blackmailer was working with, who, under magical interrogation, mentions that the blackmailer had him forge a bunch of warrants.

Dead silence.

Fortunately, however, they weren't *our* warrants, but it still freaked us out.

The DM later said it was fun watching me go pale.

Brad
 

When the PCs discovered that the "Harper" they had been working for was actually an evil Cleric of Cyric (and Dragon Cultist)

But what about the "Zhentarim and Dragon Cult spies" they had been assassinating (at the behest of the aforementioned "Harper")?

Turn out they were actually real Harper agents and a couple of innocent villagers.

Priceless.
 

When the PCs discovered that the "Harper" they had been working for was actually an evil Cleric of Cyric (and Dragon Cultist)

But what about the "Zhentarim and Dragon Cult spies" they had been assassinating (at the behest of the aforementioned "Harper")?

Turn out they were actually real Harper agents and a couple of innocent villagers.

Yoink!
 

Djeta Thernadier said:
So...

What has been the most brilliant and/or amusing moment in your game in recent memory?

Discuss...

;)

About a year or two ago, our party was spending the night in a rope trick. The poor necromancer on guard duty somewhere in the Forgotten Realms, was attacked by some critters who'd wandered into the campaign from Oriental Adventures. His wisdom was drained from 10 to 2. He was asked by his party to distract the critters while the rest of the group exited from the rope trick, so... he tore down his pants and MOONED them. I believe they managed to get an attack of opportunity on his bare butt, as well.

The next day, still not having his wisdom restored, he followed this up by casting scintillating sphere - twice, and at point-blank range! - at a pair of hill giants that had insulted him and his party. The DM insisted on a wisdom check, difficulty 5 - which he failed. Unfortunately, the giants were about 10 feet away at this stage. The rest of the party were either rogues, or had evasion... he didn't, and failed both saves, as did the giants. Score: one dead necro, two dead giants.
 

Crass said:
The next day, still not having his wisdom restored, he followed this up by casting scintillating sphere - twice, and at point-blank range! - at a pair of hill giants that had insulted him and his party. The DM insisted on a wisdom check, difficulty 5 - which he failed. Unfortunately, the giants were about 10 feet away at this stage. The rest of the party were either rogues, or had evasion... he didn't, and failed both saves, as did the giants. Score: one dead necro, two dead giants.
Tell them about the harm spell. Go on. ;)

Me, I'd rather mention that 125-point critical you did to that hapless mook assassin two sessions ago. And the time you fooled the cryohydra into breathing on the people with cold resistance up. And the time you out-drank that demon.
 

I was running a paladin in a game. The typical DM NPC comes to hire our characters to go and kill griffon who is laired a weeks ride form civilisation - the reason, he has discovered that the Griffon's lair hides an entrance to some ruins he wants to search.

Me: "Sorry, count me out"

Rest of party: "What are you talking about, he is offering us great rewards and the opportunity to investigate the ruins with him."

Me: "But I refuse to kill an innocent creature just to get paid. The griffon is no threat to anyone that is not going into its lair. It is far from civilisation, has harmed no one and is not an evil creature. Money, is a great corrupter, and this is an excellent example of how it corrupts!"

The D< sat there stymied - he did not appreciate me killing his plot thread!
 

nopantsyet said:
Nice stories so far. Threads like this are always fun.

I have to say my favorite moment was when the party traded the barbarian (a PC) to the insane fragment of an evil diety's broken soul for a bundle of sticks and two sacks of stones.

Gah! Did you ever get him back?
 

I had two games that I really liked in my game. In one, the players had to investigate an "ancient" dungeon that was actually a technologicall-advanced military outpost. The first with advanced roller sheens to get in was exciting, as was the fight in the sewage system agains a purple worm and carrion crawlers (especially since two party members were waiting in a portable hole at the time, and the hole's carrier got swallowed,) but the best was when they were in the regular residential part of the outpost, trying to interact with computer terminals, automatic doors, repair droids, running water, and other fun stuff. Shame they never found the TV.

The second game was one adventure later, when they had to deal with the challenges of some incredibly powerful demi-deity, and fight her guardians. She had four guardians with very typical lairs (vampire had a coffin in a dark castle, medusa had cavern filled with stone statues as support pillars, and so on,) but the deity switched their positions before the party arrived. So when they saw the coffin, they attacked it, thinking it was a vampire, only to have a medusa pop out at them. The medusa's chamber turned into a strange puzzle, where they had to revive the statued people in the right order, based on clues from the medusa's journal, to avoid crushing themselves. It was like one of those puzzles where you have a list of names, locations, and colors (or whatever,) and have to make a grid to mark off the right and wrong matches.
 

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