Frostmarrow
First Post
I'd like to see a number, maybe expressed as %, tied to each respective class. Maybe rogues would have 80%, clerics 70%, fighters and wizards 60%. This coupled with the skills you get from background we can have a very simple yet balanced skill system. So a wizard blacksmith and a rogue blacksmith will both have a skill for smithing but the rogue will simply be better at it. This number should be as hard-coded as hit die, i.e fighters have 1d10 hit points and 60% on skills.
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