Tetsubo
First Post
Great Sling (Exotic Ranged Weapon)
Sling, Great: 10 gp, 1d8 (S), 1d10 (M), ×2, 60 ft., 2 lb., Bludgeoning
Bullets, sling (10), 1 gp, 10 lb.
The Great Sling was invented during the Skeleton Plague by Byron the Just. The veterans of that conflict eventually adopted it as a general use missile weapon. It differs from the more common shepherd’s sling by having a specially constructed “cup” and using one pound lead bullets.
If properly weighted stones are used in place of the larger lead bullets the damage is dropped by one die: 1d6 (S) and 1d8 (M).
I am basing this on the Bone Bow from –Frostburn-. The Great Sling does the same damage, has a lower critical multiplier and a range half as great. So I think it is balanced.
I have always house ruled that the Rapid Reload feat applies to slings as well as crossbows. Is this unbalancing?
Disease: Skeleton Plague
Contact, Infection DC 18, Incubation 1 day, Damage Special.
This magical necromantic disease effects any mammal it encounters (animal, humanoid, giant, magical beast or monstrous humanoid). The disease has no immediate effect so long as the victim remains alive. Once the victim dies however the disease goes into full effect. The victim’s flesh rapidly rots from their body (within 24 hours). On the next night the victim rises as a skeleton of the appropriate size and HD.
The most insidious aspect of the disease however is that it is highly contagious and any infected victim become a carrier. Entire families, villages or cities can be fully infected and never know. Until the first person dies…
Remove Disease has no effect on this illness but the Heal spell does.
Scholars have speculated that this disease was created by Dragons as a counter measure to humanoid competition. There is some weight to this theory as any mammal with a Draconic heritage (Dragonblooded subtype) is immune to the disease.
Sling, Great: 10 gp, 1d8 (S), 1d10 (M), ×2, 60 ft., 2 lb., Bludgeoning
Bullets, sling (10), 1 gp, 10 lb.
The Great Sling was invented during the Skeleton Plague by Byron the Just. The veterans of that conflict eventually adopted it as a general use missile weapon. It differs from the more common shepherd’s sling by having a specially constructed “cup” and using one pound lead bullets.
If properly weighted stones are used in place of the larger lead bullets the damage is dropped by one die: 1d6 (S) and 1d8 (M).
I am basing this on the Bone Bow from –Frostburn-. The Great Sling does the same damage, has a lower critical multiplier and a range half as great. So I think it is balanced.
I have always house ruled that the Rapid Reload feat applies to slings as well as crossbows. Is this unbalancing?
Disease: Skeleton Plague
Contact, Infection DC 18, Incubation 1 day, Damage Special.
This magical necromantic disease effects any mammal it encounters (animal, humanoid, giant, magical beast or monstrous humanoid). The disease has no immediate effect so long as the victim remains alive. Once the victim dies however the disease goes into full effect. The victim’s flesh rapidly rots from their body (within 24 hours). On the next night the victim rises as a skeleton of the appropriate size and HD.
The most insidious aspect of the disease however is that it is highly contagious and any infected victim become a carrier. Entire families, villages or cities can be fully infected and never know. Until the first person dies…
Remove Disease has no effect on this illness but the Heal spell does.
Scholars have speculated that this disease was created by Dragons as a counter measure to humanoid competition. There is some weight to this theory as any mammal with a Draconic heritage (Dragonblooded subtype) is immune to the disease.