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Great Strength, Charisma, and such as non-Epic feats

UltimaGabe

First Post
Hey, everyone. I'm posting this topic to ask a question: Do the Great Charisma, Great Strength, Great Dexterity, and all those other Epic feats that simply improve an ability score by 1, really need to be Epic feats? Now, before you jump down my throat with cries of "UNBALANCED!!!" or "POWERGAMER!!!" or "MUNCHKIN!!!", listen to my reasoning.

First, in a core D&D campaign, assuming he lives for at least 18 levels, a character can get 7 feats- 8, if he's a human. That means that aside from classes that grant bonus feats (which are generally limited to a certain list), you have 7 (8) Feats that you could use for whatever the heck you want. Only 8, at max, and that's assuming you don't have a Level Adjusted Race, and you're in the campaign until almost Epic Level.

Second, I really don't think that the Great Strength and such feats are balanced as Epic Feats at all. For a character who already has millions of GP's worth of magic items, I don't see any reason to choose a +1 to an ability score over something like Planar Turning, Intensify Spell, or Terrifying Rage. So, as it is, I don't think they're worth being Epic Feats to begin with.

Third, are they really that much more powerful than something like Mobility, Quicken Spell, or Whirlwind Attack? After all, considering an 18th-level character will get a maximum of 8 feats over the course of his career, that means that if he was extremely specialized- meaning, he didn't take a single feat aside from increasing his stats- he could, over 18 levels, gain a +8 to one ability score. It looks powerful at first glance, but considering this character isn't going to have any metamagic feats, or any tactical feats, or anything other than one high ability score, it's not as powerful as it looks.

Fourth, I think that this would be a lot more realistic and reasonable than not. As we all know, if a person spends years lifting weights, or spends years reading and learning, or spends a year exercising, he's going to end up stronger, smarter, or hardier than when he started- and yet, by the rules of the game, there is no way to adjuducate this without involving magic. True, there are always inherent bonuses, but not every commoner has access to the hundreds of thousands of GP needed for a Tome of Understanding +5 or Wish spells- and even if a DM feels like giving out inherent bonuses in exchange for a character's training, that's only limiting what he's going to be able to do once he DOES have money- as in that case, even Wishes won't have as much of an effect on a character who's spent years training in the mountains.

Fifth, that also takes much less emphasis on magical items. If the only possible way a character can increase his ability scores is by magic, then of course that's the way charactrers are going to want to go. Many DMs complain about PCs cheesing out their characters by buying all sorts of magic items to weasel their way into higher ability scores- this way, you're giving it to them in place of a feat. Chances are, feats are going to be much less plentiful than money. Also, in low-magic or low-point buy campaigns, it still gives PCs the chance to shine, if they're willing to expend some resources for it- because face it: a PC with all low ability scores is no fun to play, and certain heroic deeds simply aren't possible with your highest stat at a 15 for the entire campaign.

Sixth, I think that this would make Fighters more appealing. Most people complain that the Fighter is the weakest class in 3.5- because all they get is feats. With this system, however, ability score increases can only be bought with non-class feats, and in that case, a person with many ability score increases isn't going to have many feats for anything else- Fighters, however, have many more class feats, and would therefore be able to increase their ability scores, and still get many feats usable in battle like Power Attack, Spring Attack, or Iron Will.

And seventh, I just think that too many DMs are obsessed with keeping their PCs powerless. Any attempt at trying to make their character more powerful is met with XP penalties and criticism. Whatever happened to when D&D was supposed to be about having fun? And if a character would rather have a higher Strength score than taking another feat, and the rules simply won't let him, where's the fun being had?

I'm interested in hearing your thoughts. Feel free to criticize, just please be rational.
 

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Let's look at some other feats in comparison.
Skill Focus gives +3 to any one skill.
Weapon Focus gives +1 to attack rolls on one weapon
Great Strength 1/2 of the time giving +1 to melee attack rolls, +1 to swim, climb, and jump, and increased carrying capacity.
Great Intellegence 1/2 of the time gives +1 to all knowledge checks, disable device, decipher script, craft, and stands a chance of increasing a wizard's spell caster's bonus spells per day.
Great Dexterity 1/2 of the time gives a +1 on ranged attacks, +1 reflex bonus, +1 AC, +1 to a various skills

Do they balance - no; will it break the game - probably not. I personally won't put this in my game a pre-epic levels.

My two cents
Erge
 

It should be fine. Just don't place them on any class bonus feat list. With all the feats out there these are just going to be a little on the good side, but no where near the top of the great feats list.
 

I allowed any character to spend feats for +1 to an ability score, although admitedly I only let them be chosen at first level.

There were no balance issues at all, they arent prereqs for anything, and do very little on their own under most circumstances. Giving up the option of another, more generally useful, feat is pretty rough.

I doubt there would be much, if any, problem with allowing them to be taken at any level (although, it would be intersting to make a human dedicated to building up stats all over.. maybe a human monk..hmm ;) )
 

As ergeheilalt points out, it isn't exactly balanced. 2 point in Con will give you more HP, and a better Fortitude save. 2 points in Wisdom will buff up your spells/day (if you are a Divine spellcaster), increase your Will save, and give you bonuses to skills like Spot and Listen.

Is it a bad idea? Well, maybe...it's hard to say. It will really depend on your campaign.

If I were a fighter in such a campaign, I would be sorely tempted to avoid any Fighter feat that focuses on a single weapon. Use those feats for things like power attack/cleave/great cleave etc. Use your normal feats to bump up your strength. Heck, if you were a 1st level human fighter, using your normal feat and your human feat would give you the same bonuses as Weapon Focus, except you can carry more weight, a damage bonus and it applies to every weapon. At 3rd, bump Str again, and then at 4th you have increased your Strength to the same amount that Weapon Spec gets you, except it applies to every weapon.

Divine spellcasters have it sweet because they are increasing their bonus spells, Will save and spell DC.

So, as I said, it kind of depends on the campaign. Increasing stats has a little more range for what will improve than most feats grant, which is probably part of the justification for having them as Epic Feats.
 

Stat increases all mean more in the lower levels. So what might look great at first can easily be seen as a waste of a feat at 15th.
 

I actualy would go the opossite way to Scion were I to allow it. in early levels Stat increases can have a very large effect. latter other feats and Prc requiremenst will make + stat feats more of a difficult choice. so I would allow them at the lvl 9 feat and above.

Jeremy
 

In my epic campaigns, not a single character picked those feats, because other epic feats just give more bang for the buck.

Thus, I think they're fine at lower levels. One thing though: they really give an advantage for fighter characters.

Maybe allow the feat to only be taken once ?
 

I think it could cause some problems, but I've seen way worse feats in my time!

I guess rogues could take them with their special abilities... IIRC - those can be used for any feat. But there are better abilities on that list.

Some of the worse min/max 'abuses' could be stopped with a cap - perhaps +5 at pre-epic levels, similar to the inherent bonuses from wishes?

Another detail that may be worth nailing down is what type of bonus it is - does it still apply while 'shapechanged', for example?
 

Inconsequenti-AL said:
Another detail that may be worth nailing down is what type of bonus it is - does it still apply while 'shapechanged', for example?
It's not a bonus per se, it's a genuine increase of the stat (like what happens every 4 levels). Thus, it wouldn't be applicable to boost your shapechanged form. Only enhancement bonuses are.

Now... now... I don't think I would allow it IMC. If you start making epic feats non-epic, you open pandora's box. Surely, there are other epic feats that aren't that powerful either, at least at first glance. Next thing you know, your players request for half the epic feats to become accessible at lower levels.

I don't wanna toy with that. We have enough feats before level 21. After all the "complete" books will be released, we will have over 400 feats available from WotC 3.5 . I think that's just fine as is.
 

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